AI game programming wisdom 4 - Rabin, Steve (Australia : Course Technology Cengage Learning, 2008)
1. General wisdom -- 2. Movement and pathfinding -- 3. Architecture -- 4. Tactics and planning -- 5. Genre specific -- 6. Scripting and dialouge -- 7. Learning and adoption
Includes bibliographical references (p. 683) and index
Keywords: Computer games -- Design; Computer games -- Programming; Computer graphics