Game character modeling and animation with 3ds Max

Bibliographic Details
Main Author: Clinton, Yancey (Author)
Format: Book
Language:English
Published: Burlington, MA : Elsevier/Focal Press : Autodesk , c2008
Subjects:
Online Access:Publisher description
Table of Contents:
  • 1. Introduction
  • 2. What it takes to make a 3D character
  • 3. Modeling a 3D character
  • 4. The unwrap
  • 5. Photo-realistic map making
  • 6. Model motion
  • 7. Exportation
  • 8. Animation