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20090104.0 |
| 008 |
070720s2008 mau eng |
| 020 |
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|a 0240809785 (alk. paper)
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| 020 |
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|a 9780240809786
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| 090 |
0 |
0 |
|a TR897.7
|b .C56 2008
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| 100 |
1 |
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|a Clinton, Yancey ,
|e author
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| 245 |
1 |
0 |
|a Game character modeling and animation with 3ds Max
|c Yancey Clinton
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| 260 |
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|a Burlington, MA :
|b Elsevier/Focal Press :
|b Autodesk ,
|c c2008
|
| 300 |
|
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|a x, 347 p. :
|b ill. ;
|c 24 cm.
|e 1 DVD-ROM (4 3/4 in.)
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| 500 |
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|a Includes index
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| 505 |
0 |
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|a 1. Introduction -- 2. What it takes to make a 3D character -- 3. Modeling a 3D character -- 4. The unwrap -- 5. Photo-realistic map making -- 6. Model motion -- 7. Exportation -- 8. Animation
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| 630 |
0 |
0 |
|a 3ds max (Computer file)
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| 650 |
|
0 |
|a Computer animation
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| 650 |
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0 |
|a Computer games
|x Design
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| 650 |
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0 |
|a Computer graphics
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| 856 |
4 |
2 |
|3 Publisher description
|u http://www.loc.gov/catdir/enhancements/fy0803/2007030285-d.html
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| 999 |
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|a 1000118670
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|
| 999 |
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|a 1000118671
|b CD-ROM
|c Close Access
|e Tembila Campus
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