Game character modeling and animation with 3ds Max

Bibliographic Details
Main Author: Clinton, Yancey (Author)
Format: Book
Language:English
Published: Burlington, MA : Elsevier/Focal Press : Autodesk , c2008
Subjects:
Online Access:Publisher description

MARC

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020 |a 0240809785 (alk. paper) 
020 |a 9780240809786 
090 0 0 |a TR897.7   |b .C56 2008 
100 1 |a Clinton, Yancey ,   |e author 
245 1 0 |a Game character modeling and animation with 3ds Max   |c Yancey Clinton 
260 |a Burlington, MA :   |b Elsevier/Focal Press :   |b Autodesk ,   |c c2008 
300 |a x, 347 p. :   |b ill. ;   |c 24 cm.   |e 1 DVD-ROM (4 3/4 in.) 
500 |a Includes index 
505 0 |a 1. Introduction -- 2. What it takes to make a 3D character -- 3. Modeling a 3D character -- 4. The unwrap -- 5. Photo-realistic map making -- 6. Model motion -- 7. Exportation -- 8. Animation 
630 0 0 |a 3ds max (Computer file) 
650 0 |a Computer animation 
650 0 |a Computer games   |x Design 
650 0 |a Computer graphics 
856 4 2 |3 Publisher description   |u http://www.loc.gov/catdir/enhancements/fy0803/2007030285-d.html 
999 |a 1000118670   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus 
999 |a 1000118671   |b CD-ROM   |c Close Access   |e Tembila Campus