Clinton, Y. (2008). Game character modeling and animation with 3ds Max. Elsevier/Focal Press : Autodesk.
Chicago Style (17th ed.) CitationClinton, Yancey. Game Character Modeling and Animation with 3ds Max. Burlington, MA: Elsevier/Focal Press : Autodesk, 2008.
MLA (9th ed.) CitationClinton, Yancey. Game Character Modeling and Animation with 3ds Max. Elsevier/Focal Press : Autodesk, 2008.
Warning: These citations may not always be 100% accurate.