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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000057487 |
| 005 |
20090518093000.0 |
| 008 |
090108s2008 mau eng |
| 020 |
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|a 1584505516
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| 020 |
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|a 9781584505518
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| 090 |
0 |
0 |
|a QA76.76.C672
|b S94 2008
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| 100 |
1 |
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|a Sweetser, Penny ,
|e author
|
| 245 |
1 |
0 |
|a Emergence in games
|c Penny Sweetser
|
| 260 |
|
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|a Boston, MA :
|b Charles River Media ,
|c c2008
|
| 300 |
|
|
|a xi, 449 p. :
|b ill. ;
|c 24 cm.
|e 1 CD-ROM (col. ; 4 3/4 in.)
|
| 440 |
|
0 |
|a Game development series
|
| 504 |
|
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|a Includes bibliographical references (p. 431-437) and index
|
| 505 |
0 |
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|a 1. Introduction -- 2. Emergence -- 3. Playing games -- 4. Emergence in games -- 5. Techniques for emergence -- 6. Game worlds -- 7. Characters and agents -- 8. Emergent narrative -- 9. Social emergence -- 10. Conclusion
|
| 650 |
|
0 |
|a Computer games
|x Design
|x Psychological aspects
|
| 650 |
|
0 |
|a Computer games
|x Programming
|
| 650 |
|
0 |
|a Emergence (Philosophy)
|
| 999 |
|
|
|a 1000119338
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|
| 999 |
|
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|a 1000119339
|b CD-ROM
|c Close Access
|e Gong Badak Campus
|