Advanced intelligent paradigms in computer games
| Main Authors: | Baba, N. (Norio) 1946- (Author), Handa, Hisashi (Author), Jain, L. C. (Author) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Berlin
Springer
2007
|
| Series: | Studies in computational intelligence
71 |
| Subjects: | |
| Online Access: | Table of contents |
Similar Items
Create computer games design and build your own game
by: McCabe, Patrick
by: McCabe, Patrick
Advanced 2D game development
by: Harbour, Jonathan S.
Published: (2009)
by: Harbour, Jonathan S.
Published: (2009)
Computational intelligence paradigms theory and applications using MATLAB
by: Sumathi, S. 1968-, et al.
Published: (2010)
by: Sumathi, S. 1968-, et al.
Published: (2010)
Ultimate game design building game worlds
by: Meigs, Tom
Published: (2003)
by: Meigs, Tom
Published: (2003)
Game development essentials game story & character development
by: Krawczyk, Marianne, et al.
Published: (2006)
by: Krawczyk, Marianne, et al.
Published: (2006)
Game writing handbook
by: Chandler, Rafael
Published: (2007)
by: Chandler, Rafael
Published: (2007)
Designing digital games
by: Breen, Derek
Published: (2016)
by: Breen, Derek
Published: (2016)
Collaborative online game creation
by: Swamy, Nanu, et al.
Published: (2009)
by: Swamy, Nanu, et al.
Published: (2009)
Computers and games 5th international conference, CG 2006, Turin, Italy, May 29-31, 2006: revised papers
by: Ciancarini, Paolo 1959-, et al.
Published: (2007)
by: Ciancarini, Paolo 1959-, et al.
Published: (2007)
Microsoft XNA game studio creator's guide
by: Cawood, Stephen, et al.
Published: (2009)
by: Cawood, Stephen, et al.
Published: (2009)
Game development tools
by: Ansari, Marwan
Published: (2011)
by: Ansari, Marwan
Published: (2011)
Fundamentals of game development
by: Chandler, Heather Maxwell, et al.
Published: (2011)
by: Chandler, Heather Maxwell, et al.
Published: (2011)
The ultimate guide to video game writing and design
by: Dille, Flint, et al.
Published: (2007)
by: Dille, Flint, et al.
Published: (2007)
Fundamentals of game design
by: Adams, Ernest, et al.
Published: (2007)
by: Adams, Ernest, et al.
Published: (2007)
Basics of game design
by: Moore, Michael E.
Published: (2011)
by: Moore, Michael E.
Published: (2011)
Introduction to game development
by: Rabin, Steve
Published: (2005)
by: Rabin, Steve
Published: (2005)
Game development essentials
by: Novak, Jeannie 1966-
Published: (2012)
by: Novak, Jeannie 1966-
Published: (2012)
Game programming the L Line, the express line to learning
by: Harris, Andrew 1964-
Published: (2007)
by: Harris, Andrew 1964-
Published: (2007)
Awesome game creation no programming required
by: Darby, Jason 1972-
Published: (2008)
by: Darby, Jason 1972-
Published: (2008)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy, et al.
Published: (2008)
by: Fullerton, Tracy, et al.
Published: (2008)
Best of game programming gems
by: DeLoura, Mark A.
Published: (2008)
by: DeLoura, Mark A.
Published: (2008)
Game development essentials video game art
by: Gantzler, Todd
Published: (2005)
by: Gantzler, Todd
Published: (2005)
Game programming algorithms and techniques a platform-agnostic approach
by: Madhav, Sanjay
by: Madhav, Sanjay
Introduction to video game design and development
by: Saulter, Joseph
Published: (2007)
by: Saulter, Joseph
Published: (2007)
Game graphics programming
by: Sherrod, Allen
Published: (2008)
by: Sherrod, Allen
Published: (2008)
AI game programming wisdom 4
by: Rabin, Steve
Published: (2008)
by: Rabin, Steve
Published: (2008)
Begining directX 11 game programming
by: Sherrod, Allen, et al.
Published: (2012)
by: Sherrod, Allen, et al.
Published: (2012)
Game physics pearls
by: Bergen, Gino van den, et al.
Published: (2010)
by: Bergen, Gino van den, et al.
Published: (2010)
Creating music and sound for games
by: Childs, G. W.
Published: (2007)
by: Childs, G. W.
Published: (2007)
Game development essentials
by: Saunders, Kevin (Kevin D.), et al.
Published: (2007)
by: Saunders, Kevin (Kevin D.), et al.
Published: (2007)
Game programming gems 7
by: Jacobs, Scott
Published: (2008)
by: Jacobs, Scott
Published: (2008)
Fundamentals of network game development
by: Lecky-Thompson, Guy W.
Published: (2009)
by: Lecky-Thompson, Guy W.
Published: (2009)
Fundamentals of math and physics for game programmers
by: Stahler, Wendy
Published: (2006)
by: Stahler, Wendy
Published: (2006)
Introductory programming with simple games : using Java and the Freely available networked game engine
by: Ladd, Brian C., et al.
Published: (2011)
by: Ladd, Brian C., et al.
Published: (2011)
Developing games in Java
by: Brackeen, David, et al.
Published: (2004)
by: Brackeen, David, et al.
Published: (2004)
Emergence in games
by: Sweetser, Penny
Published: (2008)
by: Sweetser, Penny
Published: (2008)
Teach yourself game-programming in 21 days
by: LaMothe, Andre
Published: (1994)
by: LaMothe, Andre
Published: (1994)
Intelligent systems : principles, paradigms, and pragmatics
by: Schalkoff, Robert J.
Published: (2011)
by: Schalkoff, Robert J.
Published: (2011)
Beginning game programming a GameDev.net collection
by: Hattan, John, et al.
Published: (2009)
by: Hattan, John, et al.
Published: (2009)
Macromedia flash professional 8 game development
by: Rhodes, Glen
Published: (2007)
by: Rhodes, Glen
Published: (2007)
Similar Items
-
Create computer games design and build your own game
by: McCabe, Patrick -
Advanced 2D game development
by: Harbour, Jonathan S.
Published: (2009) -
Computational intelligence paradigms theory and applications using MATLAB
by: Sumathi, S. 1968-, et al.
Published: (2010) -
Ultimate game design building game worlds
by: Meigs, Tom
Published: (2003) -
Game development essentials game story & character development
by: Krawczyk, Marianne, et al.
Published: (2006)