Game development essentials : video game art
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| Format: | Book |
| Language: | English |
| Published: |
Clifton Park, NY :
Thomson/Delmar Learning ,
c2005
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| Subjects: |
Table of Contents:
- Basic 3D
- Textures
- Polygon count
- Making the model for the texture - Introduction to polygon modeling and mapping
- Modeling with the procedural approach, control and flexibility in poly count
- Lofting
- Making the texture for the model - advanced modeling and texturing
- Box modeling in depth
- Choosing the right modeling approach