Game development essentials : video game art

Bibliographic Details
Main Author: Gantzler, Todd (Author)
Format: Book
Language:English
Published: Clifton Park, NY : Thomson/Delmar Learning , c2005
Subjects:
Table of Contents:
  • Basic 3D
  • Textures
  • Polygon count
  • Making the model for the texture - Introduction to polygon modeling and mapping
  • Modeling with the procedural approach, control and flexibility in poly count
  • Lofting
  • Making the texture for the model - advanced modeling and texturing
  • Box modeling in depth
  • Choosing the right modeling approach