Game development essentials : video game art

Bibliographic Details
Main Author: Gantzler, Todd (Author)
Format: Book
Language:English
Published: Clifton Park, NY : Thomson/Delmar Learning , c2005
Subjects:

MARC

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008 040406s2005 nyua 000 0 eng
020 |a 1401840663 
020 |a 9781401840662 
090 0 0 |a QA76.76.C672   |b G368 2005 
100 1 |a Gantzler, Todd ,   |e author 
245 1 0 |a Game development essentials :   |b video game art   |c Todd Gantzler 
260 |a Clifton Park, NY :   |b Thomson/Delmar Learning ,   |c c2005 
300 |a xvi, 328 p. :   |b chiefly col. ill. ;   |c 26 cm.   |e 1 CD-ROM (4 3/4 in) 
504 |a Includes index 
505 0 |a Basic 3D -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach 
650 0 |a Computer games   |x Programming 
650 0 |a Computer graphics 
650 0 |a Video games   |x Design 
740 0 2 |a Video game art 
999 |a 1000115234   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus 
999 |a 1000115235   |b CD-ROM   |c Reference   |e Tembila Campus