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00000cam a2200000 7i4500 |
| 001 |
0000053660 |
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20090518093000.0 |
| 008 |
040406s2005 nyua 000 0 eng |
| 020 |
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|a 1401840663
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| 020 |
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|a 9781401840662
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| 090 |
0 |
0 |
|a QA76.76.C672
|b G368 2005
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| 100 |
1 |
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|a Gantzler, Todd ,
|e author
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| 245 |
1 |
0 |
|a Game development essentials :
|b video game art
|c Todd Gantzler
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| 260 |
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|a Clifton Park, NY :
|b Thomson/Delmar Learning ,
|c c2005
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| 300 |
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|a xvi, 328 p. :
|b chiefly col. ill. ;
|c 26 cm.
|e 1 CD-ROM (4 3/4 in)
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| 504 |
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|a Includes index
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| 505 |
0 |
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|a Basic 3D -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach
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| 650 |
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0 |
|a Computer games
|x Programming
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| 650 |
|
0 |
|a Computer graphics
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| 650 |
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0 |
|a Video games
|x Design
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| 740 |
0 |
2 |
|a Video game art
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| 999 |
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|a 1000115234
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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| 999 |
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|a 1000115235
|b CD-ROM
|c Reference
|e Tembila Campus
|