Macromedia flash professional 8 game development
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boston, Mass :
Charles River Media ,
c2007
|
| Edition: | 1st ed |
| Series: | Game development series (Charles River Media (Firm)
|
| Subjects: | |
| Online Access: | Table of contents only |
Table of Contents:
- 1. The flash 8 renaissance
- 2. The elements of game design
- 3. Whack a capsule
- 4. Block breaker
- 5. Moon fighter
- 6. Sound for games
- 7. Sound hunter
- 8. Saving data
- 9. Optimization for games
- 10. The optimized game: AA bomb
- 11. Bitmaps, the bitmap data object, and bitmap art
- 12. Jungle adventure
- 13. Physics for games
- 14. Mars racer
- 15. Creating standalone games
- 16. Portable games
- 17. Entering the third dimension
- 18. The 3D game: Asteroid run
- 19. ActionScript for games primer
- 20. The future of games