Macromedia flash professional 8 game development

Bibliographic Details
Main Author: Rhodes, Glen (Author)
Format: Book
Language:English
Published: Boston, Mass : Charles River Media , c2007
Edition:1st ed
Series:Game development series (Charles River Media (Firm)
Subjects:
Online Access:Table of contents only
Table of Contents:
  • 1. The flash 8 renaissance
  • 2. The elements of game design
  • 3. Whack a capsule
  • 4. Block breaker
  • 5. Moon fighter
  • 6. Sound for games
  • 7. Sound hunter
  • 8. Saving data
  • 9. Optimization for games
  • 10. The optimized game: AA bomb
  • 11. Bitmaps, the bitmap data object, and bitmap art
  • 12. Jungle adventure
  • 13. Physics for games
  • 14. Mars racer
  • 15. Creating standalone games
  • 16. Portable games
  • 17. Entering the third dimension
  • 18. The 3D game: Asteroid run
  • 19. ActionScript for games primer
  • 20. The future of games