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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000053656 |
| 005 |
20090212093000.0 |
| 008 |
090204s2007 mau eng |
| 020 |
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|a 1584504870 (pbk. with cd-rom : alk. paper)
|
| 020 |
|
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|a 9781584504870
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| 090 |
0 |
0 |
|a QA76.76.C672
|b R53 2007
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| 100 |
1 |
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|a Rhodes, Glen ,
|e author
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| 245 |
1 |
0 |
|a Macromedia flash professional 8 game development
|c Glen Rhodes
|
| 250 |
|
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|a 1st ed
|
| 260 |
|
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|a Boston, Mass :
|b Charles River Media ,
|c c2007
|
| 300 |
|
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|a xii, 515 p. :
|b ill. ;
|c 24 cm.
|e 1 CD-ROM (4 3/4 in.)
|
| 490 |
1 |
|
|a Charles river media game development series
|
| 500 |
|
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|a Includes index
|
| 505 |
0 |
|
|a 1. The flash 8 renaissance -- 2. The elements of game design -- 3. Whack a capsule -- 4. Block breaker -- 5. Moon fighter -- 6. Sound for games -- 7. Sound hunter -- 8. Saving data -- 9. Optimization for games -- 10. The optimized game: AA bomb -- 11. Bitmaps, the bitmap data object, and bitmap art -- 12. Jungle adventure -- 13. Physics for games -- 14. Mars racer -- 15. Creating standalone games -- 16. Portable games -- 17. Entering the third dimension -- 18. The 3D game: Asteroid run -- 19. ActionScript for games primer -- 20. The future of games
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| 650 |
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0 |
|a Computer animation
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| 650 |
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0 |
|a Computer games
|x Programming
|
| 830 |
|
0 |
|a Game development series (Charles River Media (Firm)
|
| 856 |
4 |
1 |
|3 Table of contents only
|u http://www.loc.gov/catdir/toc/ecip0613/2006014500.html
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| 999 |
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|a 1000115229
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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| 999 |
|
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|a 1000115230
|b CD-ROM
|c Reference
|e Tembila Campus
|