Beginning game graphics
| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
Boston, MA :
Thomson Course Technology PTR ,
c2005
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| Subjects: |
Table of Contents:
- 1. Fundamentals
- 2. The world of the game artist
- 3. Building your toolbox
- 4. Standard geometric primitives
- 5. Modeling with geometry
- 6. Constructive geometry
- 7. Interactive geometry
- 8. Boolean operations
- 9. Modeling in inner space
- 10. Subsurface modeling
- 11. Modeling by design
- 12. One for the road