Computer graphics : using OpenGL
Main Authors: | , |
---|---|
Format: | Book |
Published: |
Upper Saddle River, New Jersey :
Pearson Prentice Hall ,
c2007
|
Edition: | 3rd ed |
Subjects: | |
Online Access: | Table of contents only |
Table of Contents:
- 1. Introduction to computer graphics
- 2. Initial steps in drawing figures
- 3. Additional drawing tools
- 4. Vector tools for graphics
- 5. Transformations of objects
- 6. Modeling shapes with polygonal meshes
- 7. Three-dimensional viewing
- 8. Rendering faces for visual realism
- 9. Tools for raster displays
- 10. Curve and surface design
- 11. Color theory
- 12. Introduction to ray tracing