Game programming : the L Line, the express line to learning

Bibliographic Details
Main Author: Harris, Andrew , 1964- (Author)
Format: Book
Language:English
Published: Chichester : John Wiley , c2007
Subjects:
Online Access:Table of contents only

MARC

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008 070919s2007 enk eng
020 |a 0470068221 (pbk.) 
020 |a 9780470068229 (pbk.) 
090 0 0 |a QA76.76.C672   |b H373 2007 
100 1 |a Harris, Andrew ,   |d 1964- ,   |e author 
245 1 0 |a Game programming :   |b the L Line, the express line to learning   |c Andy Harris 
260 |a Chichester :   |b John Wiley ,   |c c2007 
300 |a xxv, 570 p. :   |b ill. ;   |c 24 cm. 
500 |a Includes index 
505 0 |a 1. Writing your first program -- 2. Working with data -- 3. Taking control -- 4. Building a game foundation -- 5. Drawing and events -- 6. Audio and basic sprites -- 7. Building a working game -- 8. Making animated sprites -- 9. Realistic movement -- 10. Building a game engine 
650 0 |a Computer games   |x Programming 
856 4 1 |3 Table of contents only   |u http://www.loc.gov/catdir/enhancements/fy0741/2006936755-t.html 
999 |a 1000114867   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus