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00000cam a2200000 7i4500 |
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0000053485 |
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20170322093000.0 |
| 008 |
070919s2007 enk eng |
| 020 |
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|a 0470068221 (pbk.)
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| 020 |
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|a 9780470068229 (pbk.)
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| 090 |
0 |
0 |
|a QA76.76.C672
|b H373 2007
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| 100 |
1 |
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|a Harris, Andrew ,
|d 1964- ,
|e author
|
| 245 |
1 |
0 |
|a Game programming :
|b the L Line, the express line to learning
|c Andy Harris
|
| 260 |
|
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|a Chichester :
|b John Wiley ,
|c c2007
|
| 300 |
|
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|a xxv, 570 p. :
|b ill. ;
|c 24 cm.
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| 500 |
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|a Includes index
|
| 505 |
0 |
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|a 1. Writing your first program -- 2. Working with data -- 3. Taking control -- 4. Building a game foundation -- 5. Drawing and events -- 6. Audio and basic sprites -- 7. Building a working game -- 8. Making animated sprites -- 9. Realistic movement -- 10. Building a game engine
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| 650 |
|
0 |
|a Computer games
|x Programming
|
| 856 |
4 |
1 |
|3 Table of contents only
|u http://www.loc.gov/catdir/enhancements/fy0741/2006936755-t.html
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| 999 |
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|a 1000114867
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
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