Awesome 3D game development no programming required
| Main Author: | Crooks, Clayton E. (Author) |
|---|---|
| Format: | Book |
| Published: |
Hingham, Mass.
Charles River Media
c2004
|
| Subjects: |
Similar Items
Game development for iOS with Unity3D
by: Murray, Jeff W.
Published: (2013)
by: Murray, Jeff W.
Published: (2013)
Creating game art for 3D engines
by: Strong Brad
Published: (2007)
by: Strong Brad
Published: (2007)
True-3D in cartography autosteroscopic and steric visualisation of geodata
by: Buchroithner, Manfred F.
Published: (2012)
by: Buchroithner, Manfred F.
Published: (2012)
Important elements of 3D computer graphics
by: Becker, Sidney
Published: (2014)
by: Becker, Sidney
Published: (2014)
3D for graphic designers
by: Connell, Ellery 1978-
Published: (2011)
by: Connell, Ellery 1978-
Published: (2011)
ShaderX6 advanced rendering techniques
by: Engel, Wolfgang F.
Published: (2008)
by: Engel, Wolfgang F.
Published: (2008)
3D modeling for beginners learn everything you need to know about 3D modeling!
by: Danan Thilakanathan
by: Danan Thilakanathan
AutoCAD 2008 in 3D a modern perspective
by: Puerta, Frank E.
Published: (2008)
by: Puerta, Frank E.
Published: (2008)
Interactive 3D multimedia content models for creation, management, search and presentation
by: Cellary, Wojciech, et al.
Published: (2012)
by: Cellary, Wojciech, et al.
Published: (2012)
An introduction to computer graphics and creative 3-D environments
by: Blundell, Barry G. 1956-
Published: (2008)
by: Blundell, Barry G. 1956-
Published: (2008)
3D online multimedia and games bprocessing, transmission and visualization
by: Cheng, Irene 1955-
Published: (2009)
by: Cheng, Irene 1955-
Published: (2009)
Mobile 3D game development from start to market
by: Morales, Carlos , 1972-, et al.
Published: (2007)
by: Morales, Carlos , 1972-, et al.
Published: (2007)
Awesome game creation no programming required
by: Darby, Jason 1972-
Published: (2008)
by: Darby, Jason 1972-
Published: (2008)
The art of 3-D computer animation and imaging
by: Kerlow, Isaac Victor 1958-
Published: (1996)
by: Kerlow, Isaac Victor 1958-
Published: (1996)
The art of 3-D computer animation and imaging
by: Kerlow, Isaac Victor 1958-
Published: (2000)
by: Kerlow, Isaac Victor 1958-
Published: (2000)
3D animation essentials
by: Beane, Andy
Published: (2012)
by: Beane, Andy
Published: (2012)
Inside Rhinoceros 3
by: Cheng, Ron
Published: (2004)
by: Cheng, Ron
Published: (2004)
The art of 3D computer animation and effects
by: Kerlow, Isaac Victor , 1958-, et al.
Published: (2004)
by: Kerlow, Isaac Victor , 1958-, et al.
Published: (2004)
The art of 3D computer animation and effects
by: Kerlow, Isaac Victor 1958-
Published: (2009)
by: Kerlow, Isaac Victor 1958-
Published: (2009)
Design basics 3D
by: Roth, Richard, et al.
Published: (2013)
by: Roth, Richard, et al.
Published: (2013)
Advanced 3D photorealism techniques
by: Fleming, Bill
Published: (1999)
by: Fleming, Bill
Published: (1999)
AutoCAD in 3 dimensions using AutoCAD 2005
by: Ethier, Stephen J., et al.
Published: (2005)
by: Ethier, Stephen J., et al.
Published: (2005)
Photoshop 5 3D textures f/x and design
by: Smith, Geoffrey 1965-
Published: (1999)
by: Smith, Geoffrey 1965-
Published: (1999)
Exploring 3D animation with Maya 7
by: Beckmann-Wells, Patricia, et al.
Published: (2007)
by: Beckmann-Wells, Patricia, et al.
Published: (2007)
Practical aigorithms for 3D computer graphics
by: Ferguson, R. Stuart [ (Robin Stuart)] , 1953-
Published: (2001)
by: Ferguson, R. Stuart [ (Robin Stuart)] , 1953-
Published: (2001)
Rendering with mental ray & 3ds Max
by: Steen, Joep van der
Published: (2007)
by: Steen, Joep van der
Published: (2007)
3-D human modeling and animation
by: Ratner, Peter
Published: (1998)
by: Ratner, Peter
Published: (1998)
3-D human modeling and animation
by: Ratner, Peter
Published: (2009)
by: Ratner, Peter
Published: (2009)
AutoCAD 2000 3D f/x and design
by: Matthews, Brian
Published: (1999)
by: Matthews, Brian
Published: (1999)
Essential CG lighting techniques
by: Brooker, Darren
Published: (2003)
by: Brooker, Darren
Published: (2003)
3D animation for the raw beginner using autodesk maya, 2nd edition
by: King, Roger (Roger Alan)
Published: (2019)
by: King, Roger (Roger Alan)
Published: (2019)
Exploring 3D modeling with Maya 6
by: Beckmann-Wells, Patricia, et al.
Published: (2004)
by: Beckmann-Wells, Patricia, et al.
Published: (2004)
OpenGL programming for Windows 95 and Windows NT
by: Fosner, Ron
Published: (1997)
by: Fosner, Ron
Published: (1997)
Mastering 3D printing
by: Horvath, Joan C.
Published: (2014)
by: Horvath, Joan C.
Published: (2014)
Mastering Autodesk Maya 2016
by: Palamar, Todd
Published: (2016)
by: Palamar, Todd
Published: (2016)
Introducing Autodesk Maya 2016
by: Derakhshani, Dariush
Published: (2015)
by: Derakhshani, Dariush
Published: (2015)
Introducing Autodesk Maya 2012
by: Derakhshani, Dariush
Published: (2011)
by: Derakhshani, Dariush
Published: (2011)
Maya 2008 character modeling and animation : principles and practices
by: Flaxman, Tereza
Published: (2008)
by: Flaxman, Tereza
Published: (2008)
Freehand sketching for engineering design
by: Duff, Jon M. 1948-, et al.
Published: (1995)
by: Duff, Jon M. 1948-, et al.
Published: (1995)
Animasi 3D lanjutan
by: Sharkawi Che Din
Published: (2017)
by: Sharkawi Che Din
Published: (2017)
Similar Items
-
Game development for iOS with Unity3D
by: Murray, Jeff W.
Published: (2013) -
Creating game art for 3D engines
by: Strong Brad
Published: (2007) -
True-3D in cartography autosteroscopic and steric visualisation of geodata
by: Buchroithner, Manfred F.
Published: (2012) -
Important elements of 3D computer graphics
by: Becker, Sidney
Published: (2014) -
3D for graphic designers
by: Connell, Ellery 1978-
Published: (2011)