Search Results - Still Game

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  1. 1

    Analyzing thousand years old game tigers and goats is still alive by Agarwal, Sakshi, Iida, Hiroyuki

    Published 2018
    “…The paper focuses on one main question - Why did we lose one of the game variants while the other one is still well sought-after and if there is any history behind this? …”
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    Need satisfaction and internet gaming disorder: The mediating role of gaming motivations. by Kong, Jessie Jing Wei, Ng, Phei Yin, Thum, Weng Yew

    Published 2023
    “…A notably higher prevalence of Internet Gaming Disorder (IGD) in Asia is demonstrated by several recent researchers, but still, only limited studies are available on this topic. …”
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  5. 5

    Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia by Chang, Ke Jing, Ang, Colette Chien Yueh, Goh, Hui Shan

    Published 2024
    “…Nowadays, Internet games served as a leisure online activity for the public, but people still heavily utilise them, leading to addictive behaviours. …”
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  6. 6

    Mobile learning and games in special education by Standen, Penny, Brown, David

    Published 2014
    “…Educational virtual environments had been developed in special schools and adult training centres when virtual reality was still a novel technology in education (Standen & Brown, 2004; 2005; 2006). …”
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    Tokoh Terbilang history game using role playing game / Che Muhammad Syafiq Che Mat Noor by Che Mat Noor, Che Muhammad Syafiq

    Published 2017
    “…Overall, there are still enhancement that could be proposed for this project in the future such as add more mission in this game and building this game in mobile phone application.…”
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  8. 8

    Purification: A Serious Game Of Environmental Issues by Leong, Pi Yee

    Published 2023
    “…The objective of this project is to study the game mechanics of the developed 2D platform serious game, to design and develop a 2D platform serious game with a combined storyline and gameplay and evaluate the functionality of the developed 2D platform serious game. …”
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  9. 9

    A game theoretic approach to quantum information by Dai, Xianhua

    Published 2008
    “…We will obtain a sufficient condition for minimax theorem in an introduction to strategic game, after which, in the exploration of classical/quantum estimate (here we still use the terminology of quantum estimate in the sense of game theory in accordance to classical estimate, but NOT in the sense of quantum physics or quantum probability), we will find the existence of the minimax value of this game and its minimax strategy, and applying biconjugation in convex analysis, we will arrive at one new approach to quantum relative entropy, quantum mutual entropy, and quantum channel capacity, in the sense, independent on Radon-Nikodym derivative, also the monotonicity of quantum relative entropy and the additivity of quantum communication channel capacity will be obtained. …”
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  10. 10

    An investigation into how the Olympic Games have impacted upon their host countries; focusing mainly the economic footprint that the Games leave behind. by Ripley, Claudia

    Published 2007
    “…For example, the cost of the 2004 Athens Olympics is still, 3 years on, rising. Thus providing reason why the project must focus mainly on Games that have been finished for at least a decade.…”
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  11. 11

    Designing engaging interaction with contextual patterns for an educational game by Chien-Sing, Lee

    Published 2008
    “…The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. …”
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  12. 12

    Lumina: A handheld AR based puzzle game by Chiu, Ken Boon

    Published 2024
    “…The mobile games have dominated the market. However, the prevalence of AR puzzle game still remaining relatively low due to different difficulties in attracting users. …”
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    Computer game of UNO / Zety Marlia Zainal Abidin by Zety Marlia , Zainal Abidin

    Published 2004
    “…From a manual to digital application, still Computer Game of UNO applies the basic rule of the game. …”
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    Augmented reality to induce enjoyment in edutainment mobile game by Oo Yew, Beng Keat, Wahid, Noorhaniza, Murli, Norhanifah, A. Hamid, Rahayu

    Published 2018
    “…Among the edutainment gameplay genre such as tile-matching, action puzzles, traditional puzzle games, and hidden object. However, there are still a lack of edutainment gameplay that utilizes AR technology for hidden object game genre. …”
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  15. 15

    Mobile Jawi courseware using serious game approach by Nur Syuhaida, Mohammad Roslan

    Published 2018
    “…Mobile Jawi Courseware using Serious Game Approach is an application designed for preschool students to master Jawi Language in effective and interesting way. …”
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    Referee-based architectures for massively multiplayer online games by Webb, Steven Daniel

    Published 2010
    “…Network computer games are played amongst players on different hosts across the Internet. …”
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    Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play by Reeves, Stuart, Greiffenhagen, Christian, Laurier, Eric

    Published 2016
    “…Still remaining somewhat distanced from the play of the game itself, we then take a closer look at the players themselves by examining a notionally simpler setting involving pairs taking part in a football game at a games console. …”
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    Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play by Reeves, Stuart, Greiffenhagen, Christian, Laurier, Eric

    Published 2017
    “…Still remaining somewhat distanced from the play of the game itself, we then take a closer look at the players themselves by examining a notionally simpler setting involving a pairs taking part in a football game at a games console. …”
    Get full text
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    Flipping tropes & subverting stereotype priming in the hunger games trilogy by Raihanah M. M., Ruzy Suliza Hashim, Adzura Elier

    Published 2023
    “…This is a review paper on the apparent force of commercial success and social media presence being a key in the changes of female representation in popular culture using The Hunger Games dystopian trilogy’s global commercial success and its impact as case in point. …”
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