Search Results - "video game"
-
1
-
2
What motivates people to purchase virtual items via gacha mechanics of video games? A case study of Chinese game players
Published 2018Subjects: “…video game…”
Get full text
-
3
-
4
-
5
-
6
Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
Published 2016Subjects: Get full text
-
7
Strategic choice of entry mode into China: the case of video games firms
Published 2008Subjects: Get full text
-
8
Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
Published 2017Subjects: Get full text
-
9
Engagement through play? The relationship between video games and political engagement
Published 2020Subjects: Get full text
-
10
-
11
A STUDY OF HEDONIC CONSUMPTION AND EXPERIENTIAL MARKETING IN THE PC/VIDEO GAMING INDUSTRY
Published 2007Subjects: “…PC/Video Gaming…”
Get full text
-
12
Exploring the characteristics of violent video game players
Published 2018Subjects: “…Violence; Video games; Video gamers; Aggression…”
Get full text
-
13
Crafting content: the discovery of Minecraft's invisible digital economy
Published 2018Subjects: Get full text
-
14
Collecting: a way of exploring the difficulty to leave game world
Published 2015Subjects: “…Digital games; Computer games; Video games; Game addiction…”
Get full text
-
15
An exploration of the relationship between exposure to violent video games and moral reasoning about violence
Published 2021Subjects: “…Video games; Psychological effects; Empathy; Aggression; Moral development;…”
Get full text
-
16
Active video games: An opportunity for enhanced learning and positive health effects?
Published 2013Subjects: Get full text
-
17
Evidence-based guidelines for wise use of electronic games by children
Published 2014Subjects: Get full text
-
18
Ways of spectating: unravelling spectator participation in Kinect play
Published 2017Subjects: Get full text
-
19
-
20
Alcohol and tobacco content in UK video games and their association with alcohol and tobacco use among young people
Published 2016Subjects: “…Video games; Tobacco; Alcohol; Adolescent exposure; Content analysis; National survey…”
Get full text