Search Results - "sibilant"

  • Showing 1 - 5 results of 5
Refine Results
  1. 1

    The production and perception of English sibilant fricatives by Mandarin speakers / Seyed Sepehr Sadrieh by Sadrieh, Seyed Sepehr

    Published 2014
    “…However, they correctly picked most of the odd items out in words containing the rest of the sibilants. This suggests that the participants’ perception of English sibilant fricatives was generally better than their production of the same sounds except for /s/. …”
    Get full text
    Get full text
  2. 2

    Towards sibilant [s] physical modeling: Numerical study of the influence of the aperture of a tooth-shaped constriction on the flow-induced noise by Cisonni, Julien, Wada, S., Nozaki, K., Van Hirtum, A.

    Published 2010
    “…The sound generated during the production of sibilant [s] results from the impact of a turbulent jet on the incisors. …”
    Get full text
  3. 3

    Numerical simulation of the influence of the orifice aperture on the flow around a teeth-shaped obstacle by Cisonni, Julien, Nozaki, K., Van Hirtum, A., Grandchamp, X., Wada, S.

    Published 2013
    “…The sound generated during the production of the sibilant [s] results from the impact of a turbulent jet on the incisors. …”
    Get full text
  4. 4

    Intervocalic /t/ acoustic patterns in British news analytical discourse by Androsova, Svetlana V., Karavaeva, Veronika G.

    Published 2024
    “…An acoustic analysis of speech samples received from 6 male subjects (1200 intervocalic /t/-tokens, 200 tokens per speaker – 100 medial and 100 final, selected by continuous sampling method from the total of 6 hours of speech) enabled to find three common patterns word-medially (canonical including two-peak ones, taps/flaps, sibilants) and six ones – word-finally (with glottal bursts, weak voiceless and elision added). …”
    Get full text
    Get full text
  5. 5

    YR Moonwalking Experience by Rosa Burgess, Robin Charles

    Published 2017
    “…The VR Moonwalking Experience explores the potential for using partial submersion in water to both simulate a virtual low gravity environment and to open up new pos¬sibilities in the design of new Visual-Kinaesthetic Experiences. …”
    Get full text