Search Results - "games played"
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Using game playing techniques to enhance the teaching of english in commerce
Published 2008“…This study uses an alternative methodology and compares the benefits and drawbacks of both using technology and game playing techniques. The method that this study espouses is showing students the common meaning of the chosen words that have been identified as problematical. …”
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Game playing to develop mental computation: A case study
Published 2006“…This research investigated the use of game playing for mental computation development. As part of a larger case study of a Year 6 class, classroom observation data were used to examine the nature of students’ mental computations. …”
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The use of cognitive clinical interviews to explore learning from video game play
Published 2015“…We then consider how clinical interviews can help to explain and describe patterns detected from ethnographic observations and detailed game play logs.…”
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Virtual teenage talk in game play: the nuances and variants in interactive written discourse
Published 2011“…In an attempt to add to this body of knowledge, a study was conceptualized to analyse interactive written discourse (IWD) that takes place in game play. Game play attracts teenagers as participants and allows them to express themselves in virtual space that invites reciprocal exchange in a variety of contexts. …”
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Relationships between temperament, character, motivation for games and problematic video game-play among adolescents in Ahwaz, Iran
Published 2016“…It shed some light on the impact of gender on Problematic video game play.…”
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The impact of video game playing on Chinese adolescents’ academic achievement: evidence from a moderated multi-mediation model
Published 2024“…Moreover, the results reveal that parent-child relationship moderates the direct association between video game playing and academic achievement as well as the indirect association of video game playing on academic achievement via self-educational expectation, respectively. …”
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The netball performance test: maximising performance and minimising injury in non-elite sport
Published 2005“…This paper will describe the development of a netball performance test based on TMA of games played in Western Australia.…”
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Investigating the relationship between playing violent video games and viewing violent TV programmes and aggressive behaviour among pre-teens
Published 2013“…The data were analysed to identify the top 10 favourite video games played by pre-teens in this study. Eight out of 10 video games played by pre-teens were found to be violent in nature. …”
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Situating social games in the everyday: an Australian perspective
Published 2015“…This paper explores some of the ways in which social games - games played with others through social network sites such as Facebook - are situated within the everyday. …”
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Social, Casual and Mobile Games The Changing Gaming Landscape
Published 2016“…Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. …”
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Playing to prepare for adulthood : the games of Kanome children
Published 2019“…Why are the traditional games played today? This study aims to identify and document the types of games, the functions and the cultural values embodied in the Kanome traditional games. …”
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eLingua : Issue 1 : March 2014 / Academy of Language Studies
Published 2014“…Memorizing words and their spellings from a dictionary were what my brother and I together with the next-door teenagers did best before any games played. We were really enthusiastic get¬ting fully prepared for our next scrabble competition. …”
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A surround display warp-mesh utility to enhance player engagement
Published 2008“…We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. …”
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Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
Published 2016“…Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) perspective remain relatively scarce. …”
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In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
Published 2011“…Experiment was carried out on 260 undergraduate students from Universiti Sains Malaysia (USM), who volunteered to participate in the Internet game playing activities.…”
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Motivation and Learning Engagement Through Playing Math Video Games
Published 2017“…They can sustain engagement in game playing for seven to twelve minutes before seeking another game or activity. …”
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Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
Published 2017“…Accounts of video game play developed from an ethnomethodological and conversation analytic perspective remain relatively scarce. …”
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