Search Results - "Xbox 360"

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  1. 1

    Development of 3D printed anthropomorphic radiotherapy head phantom using kinect® xbox 360® scanner by Zain, Nur Emirah Mohd

    Published 2021
    “…This study investigates the application of Kinect® Xbox 360® scanner to fabricate anthropomorphic radiotherapy head phantom using 3D printing technology. …”
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  2. 2

    Investigating the feasibility of exergame on sleep and emotion among university students by Wan Yunus, Farahiyah, Tan, Xiu Zhen, Romli, Muhammad Hibatullah

    Published 2020
    “…Commercially available exergame such as Xbox® 360 Kinect is one of the alternatives. This study aims at investigating the feasibility and the potential efficacy of using Xbox 360 Kinect game among health care undergraduate students. …”
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  3. 3

    Design and fabricating of an orthotic insole by using Kinect® XBOX gaming sensor scanner and 3D printer by Burhan, Mohd Hafiz

    Published 2015
    “…In analytical phase, author had done calculation for the accuracy of the Kinect® XBOX 360 gaming sensor and the results shows Kinect® XBOX 360 device is capable of producing 3D reconstructed geometry with the maximum and minimum error of 3.78% (2.78mm) and 1.74% (0.46mm) respectively. …”
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  4. 4

    New-Generation Active Videogaming Maintains Energy Expenditure in Children Across Repeated Bouts by Rosenberg, M., Lay, B., Lee, M., Derbyshire, A., Kur, J., Ferguson, R., Maitland, C., Mills, A., Davies, C., Pratt, Steve, Braham, R.

    Published 2013
    “…© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinect™ from Microsoft (Redmond, WA) represents a new generation of AVGs where body movements are used to control gameplay. …”
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  5. 5

    Slam-based mapping for object recognition by Loh, Wan Ying

    Published 2018
    “…The project architecture includes a personal laptop, a Kinect Xbox 360 sensor, the custom made robot and Arduino Mega 2560. …”
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  6. 6

    Designing an Orthotic Insole by Using Kinect® XBOX Gaming Sensor Scanner and Computer Aided Engineering Software by Mohd Hafiz, Burhan, Nik Hisyamudin, Muhd Nor, Mogan, Yarwindran, Mustaffa, Ibrahim, Mohd Fahrul, Hassan, Mohd Azwir, Azlan, Faiz, Mohd Turan, Kartina, Johan

    Published 2017
    “…The accuracy of the Kinect® XBOX 360 gaming sensor is capable of producing 3D reconstructed geometry with the maximum and minimum error of 3.78% (2.78mm) and 1.74% (0.46mm) respectively. …”
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  7. 7

    Autonomous navigation of mobile robot using kinect sensor by Zainuddin, N. Afiqah, Mohd Mustafah, Yasir, Y. A. M., Shawgi, Alang Md Rashid, Nahrul Khair

    Published 2014
    “…By using Microsoft Kinect XBOX 360 as the main sensor, the robot is expected to navigate and avoid obstacles safely. …”
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  8. 8

    Webcam based maker tracking application by Lim, De Jiang

    Published 2011
    “…Touchless technology is still considered a new field in information technology due to its effectiveness in real world application.This technology started in development in the late 80s.Although this technology has been around for about 20 years,the application of this technology is not widely.This is primarily because it is only suitable for interaction between human and computer for entertainment purposes.The example we can see is the implementation of this technology is in Xbox 360 or Microsoft Kinect, which is mainly targeted in entertainment.In order to implement this technology besides for entertainment, Webcam-based Marker Tracking Application has been developed to show its usage in writing recognition.It offers an interactive and fun way of handwriting,recognition by using marker tracking.In addition,the low cost hardware and software requirement of this technology makes it can used by anyone.Object-oriented analysis and design method has been used in the development of this project.The way this method decompose each function into object makes it easy for problem solving.This is because we can focus on the solution on one object before continues to the next.Finally,I deeply believes Touchiess can be implemented in other field besides than entertainment,probably it can be implemented in education for children learning purposes.…”
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  9. 9

    The effect of exergaming on vascular function in children by Mills, A., Rosenberg, M., Stratton, G., Carter, H., Spence, Angela, Pugh, C., Green, D., Naylor, L.

    Published 2013
    “…Study design: Fifteen children (8 males, 10.1 ± 0.7 years, body mass index 17.9 ± 2.4 kg.m−2) undertook a graded exercise test and 2 × 15 minute exergaming sessions (Xbox 360‒Kinect); high intensity exergaming (HiE, Kinect Sports–200 m Hurdles) and low intensity exergaming (LoE, Kinect Sports–Ten Pin Bowling). …”
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  10. 10

    3D Panorama Scene Reconstruction Using Kinect Camera by Mohd Razali, Daud, Nur Afzan, Murtadza, Saifudin, Razali

    Published 2015
    “…In this paper 3D panorama scene is constructed by moving around the Kinect Xbox 360 camera horizontally in indoor environment. …”
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  11. 11

    Penghasilan Muzik Interaktif Melalui Pergerakan: Momance by Mohd Bakhir, Norfarizah, Abd Mukti, Mohamad Fauzi

    Published 2014
    “…Pengerakan pengguna akan menghasilkan bunyi dan kesan khas, setiap pergerakan akan dikesan oleh sensor iaitu Kinect Xbox 360. Konsol ini mampu mengesan setiap sendi dalam tubuh badan manusia dengan menggunakan pemancar infra merah dan menghasilkan data ke komputer. …”
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  12. 12

    Children With Developmental Coordination Disorder Play Active Virtual Reality Games Differently Than Children With Typical Development by Gonsalves, Leandra, Campbell, Amity, Jensen, Lynn, Straker, Leon

    Published 2015
    “…OBJECTIVE: This study aimed to examine: (1) the quality of motor patterns of children with DCD participating in AVG by comparing them with children with typical development (TD) and (2) whether differences existed in the motor patterns utilized with 2 AVG types: Sony PlayStation 3 Move and Microsoft Xbox 360 Kinect. DESIGN: This was a quasi-experimental, biomechanical laboratory-based study. …”
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  13. 13

    Duplex camera portable motion capture system for single athlete’s performance analysis by Kaharuddin, Muhammad Zulhilmi

    Published 2020
    “…This study also examined the capability of Kinect Xbox 360° sensor and software to be used in biomechanical analysis. …”
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  14. 14

    Markerless motion capture system via kinematic analysis of angular lower limb by Khairu Razak, Siti Badriah

    Published 2022
    “…Therefore, this study sets an alternative method to evaluate Kinect Xbox 360 markerless system accuracy based on two positioning coordinates of two pairs of sensors. …”
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    Impact of Interactive Multimedia-based Nutrition Education Programme (IMNEP) on nutrition KAP and anthropometric parameters among overweight and obese primary school children in Ko... by Dali, Wan Putri Elena Wan

    Published 2018
    “…Intervention groups were exposed to animated explanatory videos, an education video game entitled My Healthy Eating and active gaming exercises by using XBOX 360 over a 12-week and another 12-week without intervention. …”
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