Search Results - "Xbox"

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  1. 1

    Xbox Kinect™ represents high intensity exercise for adults with cystic fibrosis by Holmes, H., Wood, J., Jenkins, Sue, Winship, P., Lunt, D., Bostock, S., Hill, Kylie

    Published 2013
    “…This study sought to determine the exercise intensity of training using the Xbox Kinect™. Methods: Participants with CF completed two sessions separated by ≤10 days. …”
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  2. 2

    Designing an Orthotic Insole by Using Kinect® XBOX Gaming Sensor Scanner and Computer Aided Engineering Software by Mohd Hafiz, Burhan, Nik Hisyamudin, Muhd Nor, Mogan, Yarwindran, Mustaffa, Ibrahim, Mohd Fahrul, Hassan, Mohd Azwir, Azlan, Faiz, Mohd Turan, Kartina, Johan

    Published 2017
    “…In order to fulfil medical requirement, this study aimed to design an orthotic insole by using Kinect Xbox Gaming Sensor Scanner and CAE softwares. The accuracy of the Kinect® XBOX 360 gaming sensor is capable of producing 3D reconstructed geometry with the maximum and minimum error of 3.78% (2.78mm) and 1.74% (0.46mm) respectively. …”
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  3. 3

    Development of 3D printed anthropomorphic radiotherapy head phantom using kinect® xbox 360® scanner by Zain, Nur Emirah Mohd

    Published 2021
    “…This study investigates the application of Kinect® Xbox 360® scanner to fabricate anthropomorphic radiotherapy head phantom using 3D printing technology. …”
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  4. 4

    Design and fabricating of an orthotic insole by using Kinect® XBOX gaming sensor scanner and 3D printer by Burhan, Mohd Hafiz

    Published 2015
    “…In analytical phase, author had done calculation for the accuracy of the Kinect® XBOX 360 gaming sensor and the results shows Kinect® XBOX 360 device is capable of producing 3D reconstructed geometry with the maximum and minimum error of 3.78% (2.78mm) and 1.74% (0.46mm) respectively. …”
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    Investigating the feasibility of exergame on sleep and emotion among university students by Wan Yunus, Farahiyah, Tan, Xiu Zhen, Romli, Muhammad Hibatullah

    Published 2020
    “…Commercially available exergame such as Xbox® 360 Kinect is one of the alternatives. This study aims at investigating the feasibility and the potential efficacy of using Xbox 360 Kinect game among health care undergraduate students. …”
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  7. 7

    New-Generation Active Videogaming Maintains Energy Expenditure in Children Across Repeated Bouts by Rosenberg, M., Lay, B., Lee, M., Derbyshire, A., Kur, J., Ferguson, R., Maitland, C., Mills, A., Davies, C., Pratt, Steve, Braham, R.

    Published 2013
    “…© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinect™ from Microsoft (Redmond, WA) represents a new generation of AVGs where body movements are used to control gameplay. …”
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  8. 8

    Slam-based mapping for object recognition by Loh, Wan Ying

    Published 2018
    “…The project architecture includes a personal laptop, a Kinect Xbox 360 sensor, the custom made robot and Arduino Mega 2560. …”
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  9. 9

    The effect of exergaming on knee proprioception in older men: a randomized controlled trial by Sadeghi, Hassan, Hakim, Mohammad Nazrul, Hamid, Tengku Aizan, Amri, Saidon Bin, Razeghi, Mohsen, Farazdaghi, Mohammadreza, Shakoor, Elham

    Published 2017
    “…Objective: The purpose of this study was to determine the effect of an 8-week Xbox Kinect exercise program on knee proprioception in healthy older adults. …”
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  10. 10

    Social games and game-based revenue models by Balnaves, Mark, Madden, Gary

    Published 2016
    “…Casual, social games are estimated to engage more than 200 million world-wide with revenues of US$6 billion on mobile, iPond, social networks, PC, Mac, Xbox LIVE Arcade platforms (CGA 2013). The name of the game is freemium for this economy. …”
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  11. 11

    Designing brutal multiplayer video games by Marshall, Joe, Linehan, Conor, Hazzard, Adrian

    Published 2016
    “…Balance of Poweris a tug-of-war style game implemented with Xbox Kinect, while Bundleis a playground-inspired chasing game implemented with smartphones. …”
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  12. 12

    Autonomous navigation of mobile robot using kinect sensor by Zainuddin, N. Afiqah, Mohd Mustafah, Yasir, Y. A. M., Shawgi, Alang Md Rashid, Nahrul Khair

    Published 2014
    “…By using Microsoft Kinect XBOX 360 as the main sensor, the robot is expected to navigate and avoid obstacles safely. …”
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  13. 13

    In video war games, are military personnel’s fixation patterns different compared with those of civilians? by Söderberg, Håkan, Khalid, Junaid, Rayees, Mohammed, Dahlman, Joakim, Falkmer, Torbjorn

    Published 2012
    “…Twenty military and 20 civilian subjects played the game “Close Combat: First to Fight” on two different platforms, Xbox and PC, wearing an eye tracker. The purpose was to investigate if the visual search strategies used in a game correspond to live training, and how military-trained personnel search for visual information in a game environment. …”
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  14. 14

    Webcam based maker tracking application by Lim, De Jiang

    Published 2011
    “…Touchless technology is still considered a new field in information technology due to its effectiveness in real world application.This technology started in development in the late 80s.Although this technology has been around for about 20 years,the application of this technology is not widely.This is primarily because it is only suitable for interaction between human and computer for entertainment purposes.The example we can see is the implementation of this technology is in Xbox 360 or Microsoft Kinect, which is mainly targeted in entertainment.In order to implement this technology besides for entertainment, Webcam-based Marker Tracking Application has been developed to show its usage in writing recognition.It offers an interactive and fun way of handwriting,recognition by using marker tracking.In addition,the low cost hardware and software requirement of this technology makes it can used by anyone.Object-oriented analysis and design method has been used in the development of this project.The way this method decompose each function into object makes it easy for problem solving.This is because we can focus on the solution on one object before continues to the next.Finally,I deeply believes Touchiess can be implemented in other field besides than entertainment,probably it can be implemented in education for children learning purposes.…”
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  15. 15

    A comparison of the upper limb movement kinematics utilized by children playing virtual and real table tennis by Bufton, Amy, Campbell, Amity, Howie, Erin, Straker, Leon

    Published 2014
    “…This study compared the movement patterns of nineteen 10–12 yr old children, while playing table tennis on three AVG consoles (Nintendo Wii, Xbox Kinect, Sony Move) and as a real world task. …”
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    Group kinect game system dodge for alive by Heng, Cheng Wee

    Published 2014
    “…However, for the existing games that could be play on with Microsoft Kinect for Xbox, where it only allow two players to play simultaneously which lead to large actions that could cause a lot of danger situation. …”
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  17. 17

    The effect of exergaming on vascular function in children by Mills, A., Rosenberg, M., Stratton, G., Carter, H., Spence, Angela, Pugh, C., Green, D., Naylor, L.

    Published 2013
    “…Study design: Fifteen children (8 males, 10.1 ± 0.7 years, body mass index 17.9 ± 2.4 kg.m−2) undertook a graded exercise test and 2 × 15 minute exergaming sessions (Xbox 360‒Kinect); high intensity exergaming (HiE, Kinect Sports–200 m Hurdles) and low intensity exergaming (LoE, Kinect Sports–Ten Pin Bowling). …”
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  18. 18

    3D Panorama Scene Reconstruction Using Kinect Camera by Mohd Razali, Daud, Nur Afzan, Murtadza, Saifudin, Razali

    Published 2015
    “…In this paper 3D panorama scene is constructed by moving around the Kinect Xbox 360 camera horizontally in indoor environment. …”
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  19. 19

    Penghasilan Muzik Interaktif Melalui Pergerakan: Momance by Mohd Bakhir, Norfarizah, Abd Mukti, Mohamad Fauzi

    Published 2014
    “…Pengerakan pengguna akan menghasilkan bunyi dan kesan khas, setiap pergerakan akan dikesan oleh sensor iaitu Kinect Xbox 360. Konsol ini mampu mengesan setiap sendi dalam tubuh badan manusia dengan menggunakan pemancar infra merah dan menghasilkan data ke komputer. …”
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  20. 20

    Kesan penggunaan gajet kepada perkembangan kognitif dan sosial kanak-kanak prasekolah by Shima Dyana Mohd Fazree, Siti Marziah Zakaria

    Published 2018
    “…Kanak-kanak memperuntukkan purata masa yang berbeza kepada alat gajet seperti telefon, radio, TV, permainan tablet, Xbox, iPod dan sistem stereo. Pada zaman ini, ibu bapa lebih menggunakan gajet dan aplikasi dalam gajet untuk mengajar anak-anak. …”
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