Search Results - "Video Games"
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Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
Published 2016Subjects: Get full text
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Strategic choice of entry mode into China: the case of video games firms
Published 2008Subjects: Get full text
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Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
Published 2017Subjects: Get full text
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Engagement through play? The relationship between video games and political engagement
Published 2020Subjects: Get full text
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Exploring the characteristics of violent video game players
Published 2018Subjects: “…Violence; Video games; Video gamers; Aggression…”
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Crafting content: the discovery of Minecraft's invisible digital economy
Published 2018Subjects: Get full text
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Collecting: a way of exploring the difficulty to leave game world
Published 2015Subjects: “…Digital games; Computer games; Video games; Game addiction…”
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An exploration of the relationship between exposure to violent video games and moral reasoning about violence
Published 2021Subjects: “…Video games; Psychological effects; Empathy; Aggression; Moral development;…”
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Active video games: An opportunity for enhanced learning and positive health effects?
Published 2013Subjects: Get full text
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Evidence-based guidelines for wise use of electronic games by children
Published 2014Subjects: Get full text
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Alcohol and tobacco content in UK video games and their association with alcohol and tobacco use among young people
Published 2016Subjects: “…Video games; Tobacco; Alcohol; Adolescent exposure; Content analysis; National survey…”
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Augmented reality to induce enjoyment in edutainment mobile game
Published 2018Subjects: “…GV1469.15 - 1469.62 Computer games. Video games. Fantasy games…”
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Fortune run: a mobile game showcasing cultural celebration in Malaysia
Published 2018Subjects: “…GV1469.15 - 1469.62 Computer games. Video games. Fantasy games…”
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A lived and living UK gaming oral history: untangling narratives of resistance and resurgence in videogame space
Published 2025Subjects: “…oral history; video games; gaming; gamers; gaming subjectivities; games culture; gamer identity; gaming communities…”
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