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    Ludic Literature: Evaluating Skyrim for Humanities Modding by Champion, Erik

    Published 2015
    “…Digital Humanities has moved to a more immersive, participative, tool-making medium, a recent report on digital archives has proposed digital tools integrate with history curriculums (Sampo, 2014) and that “digital history may narrow the gap between academic and popular history”. Can games also be used to promote traditional literary mediums as well as experiential and immersive archives?…”
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