Search Results - "Pokémon Go"

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  1. 1

    Pokémon Go and Urban Accessibility by Locke, Kathryn, Leaver, Tama

    Published 2023
    “…This chapter examines the relationship between disability, mobile technology and gaming, with a specific focus on the augmented reality mobile game Pokémon Go. Current research and commentary on the experience people with disabilities have of Pokémon Go and other augmented reality mobile games has focused on either inaccessibility (specific for people with mobility impairments) or the opportunity these games provide as a learning tool, specifically for people with intellectual disabilities and autism. …”
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  2. 2

    Factors determining Pokémon Go addiction in Malaysia by Abdul Wahab, Siti Aminah, Jamalludin, Nur Hafifah, Wok, Saodah

    Published 2017
    “…This study focuses on factors determining Pokémon Go addiction behaviour among players in Malaysia. …”
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    The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic by Peaty, Gwyneth, Leaver, Tama

    Published 2020
    “…The release of Pokémon GO in 2016 was a watershed moment in the development of mobile augmented reality games. …”
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    Gotta catch ‘em all: invigorating Pokémon through an innovative brand extension by Butcher, Luke, Sung, Billy, Raynes-Goldie, K.

    Published 2018
    “…© 2018 Macmillan Publishers Ltd., part of Springer Nature Despite the success of similar and far more immersive games from lesser known brands, Pokémon Go burst into pop-culture by merging augmented reality technology with the much-adored Pokemon world. …”
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  8. 8

    Impoliteness strategies in online discussions on cheating in a virtual reality game / Fong Chia Wen by Fong , Chia Wen

    Published 2020
    “…This research study identifies the impoliteness strategies found in the forum’s post comments discussing accounts of grief play activities mainly spoofing in a social game, Pokemon Go, and discusses how impoliteness is accommodated in the interactions among forum members in the conveyance of their perceptions towards cheating in social gaming. …”
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  9. 9

    LocBEAT: Authoring tool for the creation of location-based experiences by Castañeda Martinez, Gustavo Leonardo

    Published 2017
    “…With the arrival of Pokemon GO and its positioning as the most successful location-based game, location-based experiences have gained great attention. …”
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  10. 10

    "Get off my lawn!": Starting to understand territoriality in location based mobile games by Papangelis, Konstantinos, Metzger, Melvin, Sheng, Yiyang, Liang, Hai-Ning, Chamberlain, Alan, Khan, Vassilis-Javed

    Published 2017
    “…Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, research still needs to be carried out to fully understand the ways in which such games impact upon a player’s interaction with other players and their physical surroundings. …”
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    TourMuOve application: interactive navigation and mobile application in creating efficient tourist movement in Muar, Johor by Che Azimi, Amin Mustaqim, Farudz, Baiduri Zaiyanna, Mohd Rosdan, Khairunnissa, Hamidi, Nurul Hassanah, Noor Azman, Nor Afifin Nadia, Roslim, Nordanish Sofea Illyana, Abd Rahman, Nur Hidayah

    Published 2019
    “…"TourMuOve" included a game named "MuoJom" which is similar to Augmented Reality game namely "PokemonGo". This game can assist businesses collaboration with locals' restaurants and stalls to give away free vouchers and discounts in the games. …”
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