Search Results - "Graphic novel"

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    Researching Graphic Novels and Their Teenage Readers by Snowball, Clare

    Published 2007
    “…Graphic novels are becoming more prevalent and popular among teenagers and are thus being collected by public and school libraries. …”
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    Teacher trainees’ perspectives of teaching graphic novels to ESL primary schoolers by Suriani Mohd Yusof, Zalina Mohd Lazim, Khazriyati Salehuddin

    Published 2017
    “…Results from these preliminary findings can be used to further investigate the strategies good readers use to read and comprehend graphic novels, so that teacher trainee would be better prepared to utilise graphic novels in their English classes…”
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    An analysis of the modal function in the visual components of a graphic novel / Za’im Mohd Jais by Za’im, Mohd Jais

    Published 2019
    “…The introduction of graphic novels in Malaysian primary English classroom is seen as a great shift towards introducing multimodality. …”
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    English graphic novels in the teaching of literature in a school in Jitra, Kedah / Aimi Syafiqah Ghazali by Ghazali, Aimi Syafiqah

    Published 2014
    “…This study aims to determine the effects of the usage of graphic novels in the teaching of literature in school in Jitra, Kedah. …”
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    The impact of graphic novels on Malaysian Secondary School ESL learners’ reading comprehension / Nadia Mohd Dani Goh by Nadia, Mohd Dani Goh

    Published 2017
    “…This study seeks to explore the impact of reading graphic novels on ESL learners‟ reading comprehension. …”
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    Modelling a digital graphic novel by Jamaludin, Zulikha

    Published 2017
    “…Researchers and designers proposed “digital graphic novels” (DGN) because reading a graphic novel from physical book is not a popular choice anymore due to the absence of interactivity, user control and rich multimedia support.It however opens ups debates on whether such graphic narratives is usable as well as effective for transferring knowledge.Researchers in Human-Computer Interaction field argue that this kind of media enables the absorption of previous knowledge in the story presented and can suggest new knowledge to the user.However, not designing DGN based on a solid model will continue to bring prejudice for this media.This paper focuses specifically on cognitive processes of constructing a conceptual DGN model of an explanatory type.Utilising action research cycle, Rigaud's unsupervised framework of DGN, Kane's educational graphic narrative model, Hughes's dual pathways model, and Cohn's visual graphics narrative model were examined and analysed to extract variables that can explain DGN semantics. …”
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    The effectiveness of using graphic novels in the new literature component of the English curriculum on Malaysian secondary school students' literacy / Alia Dzafrina Noorizan by Noorizan, Alia Dzafrina

    Published 2014
    “…This study was carried out to investigate the effectiveness of using graphic novels in the new literature component of the English curriculum in Malaysian secondary school students’ literacy. …”
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    Digital graphic novels: Technology enhanced narrative for learning by Jamaludin, Zulikha

    Published 2015
    “…The effectiveness of digital graphic novels (DGN) has never been measured from the perspective of interaction design (IxD) although previous studies regarded DGN as having materiality and multisensoriality characteristics which were crucial for most purposes and territories, especially for students’ learning.Teaching a dry graduate course with most of the traditional methods has been too dull to reinforce concepts taught in the classroom. …”
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    Exploring The Aesthetic Values and Components of Digital Graphic Novels: A Systematic Review by Abdullah Ali, Hafizah, Husni, Husniza

    Published 2022
    “…The digital graphic novel (DGN) is a comic book evolution that tells stories in a range of genres. …”
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    Exploring sequential art in Sarawak : the story of semut in Sarawak by Horn, Christine

    Published 2008
    “…The style used draws on that of the western graphic novel tradition, with a strong influence of local impressions. …”
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    Exploring three idealised cognitive models in The Kampung Boy and Budak Kampung by Khazriyati Salehuddin

    Published 2022
    “…This paper compares and contrasts three Idealised Cognitive Models (ICMs) namely, kinaesthetic image schemas, conceptual metaphors, and metonymies, that underlie the linguistic expressions in Dato’ Lat’s graphic novel, The Kampung Boy, with the ICMs found in its Malay version, Budak Kampung. …”
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    The formation of a Malay child’s identity through adat, akhlak, and budi: a psychogeographical reading of Lat’s Kampung Boy (1979) by Seach Jin Beng, Jeslyn Sharnita Amarasekera

    Published 2025
    “…Lat’s Kampung Boy (1979) is an autobiographical graphic novel/comic set in the 1950s in a Malay Kampung in Perak that recounts the childhood memories of the author when growing up there. …”
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    Exploring digital comics as an edutainment tool: An overview by Azman, Farah Nadia, Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada

    Published 2014
    “…This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. …”
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