Search Results - "Arcade game"

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    Evolution strategies for evolving artificial neural networks in an arcade game by Tse, Guan Tan, Teo, Jason, Anthony, Patricia

    Published 2010
    “…The aim of this paper is to use a simple but powerful evolutionary algorithm called Evolution Strategies (ES) to evolve the connection weights and biases of feed-forward artificial neural networks (ANN) and to examine its learning ability through computational experiments in a non-deterministic and dynamic environment, which is the well-known arcade game called Ms. Pac-man.The resulting algorithm is referred to as an Evolution Strategies Neural Network or ESNet.This study is an attempt to create an autonomous intelligent controller to play the game.The comparison of ESNet with two random systems, Random Direction (RandDir) and Random Neural Network (RandNet) yields promising results.…”
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    Non-speech input and speech recognition for real-time control of computer games by Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel

    Published 2006
    “…This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. …”
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    Touchomatic: interpersonal touch gaming in the wild by Marshall, Joe, Tennent, Paul

    Published 2017
    “…In this paper, we describe a long term, in-the-wild study of a two-player arcade game which is controlled by gentle touching between the body parts of two players. …”
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    Design and implementation of an automatic coin sorting and counting machine by Goh, Chin Guan

    Published 2015
    “…In this modern year, we can see that many automatic devices like drinking machine, washing machine, arcade game machine, massage chair and other coin operated machine using the automatic coin device to act as the coin counter and sorter. …”
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    Terrain synthesis: the creation, management, presentation and validation of artificial landscapes by Griffin, Mark William

    Published 2001
    “…Digital terrain sets have been created by using fractal mathematical models, as 'special effects' for the entertainment industry (e.g. science fiction 'alien' landscapes' for motion pictures and arcade games) or for artistic reasons. There are no known examples of synthesised DTMs being created with such a wide range of requirements and functionality, and with such a regard to validation and realism. …”
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