Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences

This paper attempts to describe a research project related to the learning of “Goal Programming� of Form Six students, using an interactive multimedia (IMM) courseware. The purpose of the study was to determine the suitability of the design in the multimedia courseware for the learning and stud...

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Main Authors: Aris, Baharuddin, Ahmad, Maizah Hura, Kok, Boon Shiong, Ali, Mohamad Bilal, Harun, Jamalludin, Tasir, Zaidatun
Format: Article
Language:English
Published: 2006
Subjects:
Online Access:http://eprints.utm.my/8165/
http://eprints.utm.my/8165/1/8165.pdf
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author Aris, Baharuddin
Ahmad, Maizah Hura
Kok, Boon Shiong
Ali, Mohamad Bilal
Harun, Jamalludin
Tasir, Zaidatun
author_facet Aris, Baharuddin
Ahmad, Maizah Hura
Kok, Boon Shiong
Ali, Mohamad Bilal
Harun, Jamalludin
Tasir, Zaidatun
author_sort Aris, Baharuddin
building UTeM Institutional Repository
collection Online Access
description This paper attempts to describe a research project related to the learning of “Goal Programming� of Form Six students, using an interactive multimedia (IMM) courseware. The purpose of the study was to determine the suitability of the design in the multimedia courseware for the learning and students’ preferences toward the use of the courseware compared to traditional methods of learning the topic. The treatment instrument, that is the IMM courseware, was developed by a team of experts at the Department of Educational Multimedia, Faculty of Education (multimedia courseware design and development) and the Department of Mathematics, Faculty of Science (content expert) at Universiti Teknologi Malaysia (UTM). The research instrument was in the form of a questionnaire that consisted of six main parts. Out of 114 of Year One science students, 16 students participated in the pilot study while another 40 students volunteered to participate in the actual study. Results from the analysis showed that many students agreed that this IMM courseware is user-friendly and able to support the learning of “Goal Programming�. Many students also prefer learning it using an IMM courseware compared to traditional methods of learning while teachers play the role of a facilitator.
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institution Universiti Teknologi Malaysia
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language English
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publishDate 2006
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spelling utm-81652010-06-02T01:52:18Z http://eprints.utm.my/8165/ Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences Aris, Baharuddin Ahmad, Maizah Hura Kok, Boon Shiong Ali, Mohamad Bilal Harun, Jamalludin Tasir, Zaidatun LC Special aspects of education This paper attempts to describe a research project related to the learning of “Goal Programming� of Form Six students, using an interactive multimedia (IMM) courseware. The purpose of the study was to determine the suitability of the design in the multimedia courseware for the learning and students’ preferences toward the use of the courseware compared to traditional methods of learning the topic. The treatment instrument, that is the IMM courseware, was developed by a team of experts at the Department of Educational Multimedia, Faculty of Education (multimedia courseware design and development) and the Department of Mathematics, Faculty of Science (content expert) at Universiti Teknologi Malaysia (UTM). The research instrument was in the form of a questionnaire that consisted of six main parts. Out of 114 of Year One science students, 16 students participated in the pilot study while another 40 students volunteered to participate in the actual study. Results from the analysis showed that many students agreed that this IMM courseware is user-friendly and able to support the learning of “Goal Programming�. Many students also prefer learning it using an IMM courseware compared to traditional methods of learning while teachers play the role of a facilitator. 2006 Article PeerReviewed application/pdf en http://eprints.utm.my/8165/1/8165.pdf Aris, Baharuddin and Ahmad, Maizah Hura and Kok, Boon Shiong and Ali, Mohamad Bilal and Harun, Jamalludin and Tasir, Zaidatun (2006) Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences. Malaysain Online Journal of Instructional Technology (MOJIT), 3 (1). pp. 85-95. ISSN 1823-1144 http://pppjj.usm.my/mojit/
spellingShingle LC Special aspects of education
Aris, Baharuddin
Ahmad, Maizah Hura
Kok, Boon Shiong
Ali, Mohamad Bilal
Harun, Jamalludin
Tasir, Zaidatun
Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
title Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
title_full Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
title_fullStr Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
title_full_unstemmed Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
title_short Learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
title_sort learning "goal programmning" using an interactive multimedia courseware : design factors and students' preferences
topic LC Special aspects of education
url http://eprints.utm.my/8165/
http://eprints.utm.my/8165/
http://eprints.utm.my/8165/1/8165.pdf