The development of deformable bodies collision response algorithm for interactive virtual environment
Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to mai...
| Main Authors: | , , , |
|---|---|
| Format: | Monograph |
| Language: | English |
| Published: |
Faculty of Computer Science and Information System
2006
|
| Subjects: | |
| Online Access: | http://eprints.utm.my/4274/ http://eprints.utm.my/4274/1/74224.pdf |
| _version_ | 1848890760302166016 |
|---|---|
| author | Mohd. Shuaib, Norhaida Bade, Abdullah Daman, Daut Sunar, Mohd. Shahrizal |
| author_facet | Mohd. Shuaib, Norhaida Bade, Abdullah Daman, Daut Sunar, Mohd. Shahrizal |
| author_sort | Mohd. Shuaib, Norhaida |
| building | UTeM Institutional Repository |
| collection | Online Access |
| description | Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to maintain interactivity with high geometric complexity of volumetric mesh by reducing areas for deformation processing. It is an optimization algorithm that selects small areas for deformation processing based on equilibrium state. Assuming no external forces other than concentrated loads, the optimization algorithm succeeded to reduce deformation computation for physical based deformation systems. The method is suitable for real time application like virtual surgery. |
| first_indexed | 2025-11-15T20:47:11Z |
| format | Monograph |
| id | utm-4274 |
| institution | Universiti Teknologi Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T20:47:11Z |
| publishDate | 2006 |
| publisher | Faculty of Computer Science and Information System |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | utm-42742010-06-01T03:16:11Z http://eprints.utm.my/4274/ The development of deformable bodies collision response algorithm for interactive virtual environment Mohd. Shuaib, Norhaida Bade, Abdullah Daman, Daut Sunar, Mohd. Shahrizal QA75 Electronic computers. Computer science Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to maintain interactivity with high geometric complexity of volumetric mesh by reducing areas for deformation processing. It is an optimization algorithm that selects small areas for deformation processing based on equilibrium state. Assuming no external forces other than concentrated loads, the optimization algorithm succeeded to reduce deformation computation for physical based deformation systems. The method is suitable for real time application like virtual surgery. Faculty of Computer Science and Information System 2006-06-30 Monograph NonPeerReviewed application/pdf en http://eprints.utm.my/4274/1/74224.pdf Mohd. Shuaib, Norhaida and Bade, Abdullah and Daman, Daut and Sunar, Mohd. Shahrizal (2006) The development of deformable bodies collision response algorithm for interactive virtual environment. Project Report. Faculty of Computer Science and Information System, Skudai, Johor. (Unpublished) |
| spellingShingle | QA75 Electronic computers. Computer science Mohd. Shuaib, Norhaida Bade, Abdullah Daman, Daut Sunar, Mohd. Shahrizal The development of deformable bodies collision response algorithm for interactive virtual environment |
| title | The development of deformable bodies collision response algorithm for interactive virtual environment |
| title_full | The development of deformable bodies collision response algorithm for interactive virtual environment |
| title_fullStr | The development of deformable bodies collision response algorithm for interactive virtual environment |
| title_full_unstemmed | The development of deformable bodies collision response algorithm for interactive virtual environment |
| title_short | The development of deformable bodies collision response algorithm for interactive virtual environment |
| title_sort | development of deformable bodies collision response algorithm for interactive virtual environment |
| topic | QA75 Electronic computers. Computer science |
| url | http://eprints.utm.my/4274/ http://eprints.utm.my/4274/1/74224.pdf |