The mathematics of 3D buffering for simple geospatial primitives

This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the...

Full description

Bibliographic Details
Main Authors: Chen, Tet Khuan, Abdul Rahman, Alias
Format: Article
Language:English
Published: Faculty of Geoinformation Science and Engineering 2003
Subjects:
Online Access:http://eprints.utm.my/3110/
http://eprints.utm.my/3110/1/aliasfull2.pdf
_version_ 1848890507673993216
author Chen, Tet Khuan
Abdul Rahman, Alias
author_facet Chen, Tet Khuan
Abdul Rahman, Alias
author_sort Chen, Tet Khuan
building UTeM Institutional Repository
collection Online Access
description This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS.
first_indexed 2025-11-15T20:43:10Z
format Article
id utm-3110
institution Universiti Teknologi Malaysia
institution_category Local University
language English
last_indexed 2025-11-15T20:43:10Z
publishDate 2003
publisher Faculty of Geoinformation Science and Engineering
recordtype eprints
repository_type Digital Repository
spelling utm-31102011-06-02T09:16:16Z http://eprints.utm.my/3110/ The mathematics of 3D buffering for simple geospatial primitives Chen, Tet Khuan Abdul Rahman, Alias GA Mathematical geography. Cartography This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS. Faculty of Geoinformation Science and Engineering 2003 Article PeerReviewed application/pdf en http://eprints.utm.my/3110/1/aliasfull2.pdf Chen, Tet Khuan and Abdul Rahman, Alias (2003) The mathematics of 3D buffering for simple geospatial primitives. Geoinformation Science Journal, 3 (1). pp. 66-73. ISSN 1511 - 9491
spellingShingle GA Mathematical geography. Cartography
Chen, Tet Khuan
Abdul Rahman, Alias
The mathematics of 3D buffering for simple geospatial primitives
title The mathematics of 3D buffering for simple geospatial primitives
title_full The mathematics of 3D buffering for simple geospatial primitives
title_fullStr The mathematics of 3D buffering for simple geospatial primitives
title_full_unstemmed The mathematics of 3D buffering for simple geospatial primitives
title_short The mathematics of 3D buffering for simple geospatial primitives
title_sort mathematics of 3d buffering for simple geospatial primitives
topic GA Mathematical geography. Cartography
url http://eprints.utm.my/3110/
http://eprints.utm.my/3110/1/aliasfull2.pdf