Balanced hierarchical method of collision detection in virtual environment

Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving p...

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Main Authors: Sulaiman, Hamzah Asyrani, Bade, Abdullah
Format: Book Chapter
Language:English
Published: Springer, 2011 2011
Subjects:
Online Access:http://eprints.utem.edu.my/id/eprint/4084/
http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf
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author Sulaiman, Hamzah Asyrani
Bade, Abdullah
author_facet Sulaiman, Hamzah Asyrani
Bade, Abdullah
author_sort Sulaiman, Hamzah Asyrani
building UTeM Institutional Repository
collection Online Access
description Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.
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format Book Chapter
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institution Universiti Teknikal Malaysia Melaka
institution_category Local University
language English
last_indexed 2025-11-15T19:47:16Z
publishDate 2011
publisher Springer, 2011
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spelling utem-40842023-06-28T08:33:03Z http://eprints.utem.edu.my/id/eprint/4084/ Balanced hierarchical method of collision detection in virtual environment Sulaiman, Hamzah Asyrani Bade, Abdullah QA75 Electronic computers. Computer science QA76 Computer software Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations. Springer, 2011 2011 Book Chapter PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah (2011) Balanced hierarchical method of collision detection in virtual environment. In: Software Engineering and Computer Systems, Part III. Springer, 2011, pp. 493-501. ISBN 3642222021, 9783642222023
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Sulaiman, Hamzah Asyrani
Bade, Abdullah
Balanced hierarchical method of collision detection in virtual environment
title Balanced hierarchical method of collision detection in virtual environment
title_full Balanced hierarchical method of collision detection in virtual environment
title_fullStr Balanced hierarchical method of collision detection in virtual environment
title_full_unstemmed Balanced hierarchical method of collision detection in virtual environment
title_short Balanced hierarchical method of collision detection in virtual environment
title_sort balanced hierarchical method of collision detection in virtual environment
topic QA75 Electronic computers. Computer science
QA76 Computer software
url http://eprints.utem.edu.my/id/eprint/4084/
http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf