Continuous collision detection for virtual environments: A walkthrough of techniques
Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configuration...
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| Format: | Article |
| Language: | English |
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College of Computing and Informatics, Universiti Tenaga Nasional
2011
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| Online Access: | http://eprints.utem.edu.my/id/eprint/3956/ http://eprints.utem.edu.my/id/eprint/3956/1/11-45-1-PB.pdf |
| _version_ | 1848886978973532160 |
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| author | Sulaiman, Hamzah Asyrani Bade, Abdullah |
| author_facet | Sulaiman, Hamzah Asyrani Bade, Abdullah |
| author_sort | Sulaiman, Hamzah Asyrani |
| building | UTeM Institutional Repository |
| collection | Online Access |
| description | Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configurations that focuses on accuracy always slows detection as compared to discrete collision detection (DCD). CCD algorithms focus on the motions toward objects regarding any interpolation as long as it can be detected before it can penetrate the object. While DCD requires backtracking after collision has been detected, CCD does not suffer the same problems as DCD. CCD also avoids the tunnelling problem that exists in DCD algorithms where penetration always occurs to the object (missed the collision). This paper will provide current and future research of CCD algorithms, which eventually will become the framework of our CCD algorithm technique for our research. |
| first_indexed | 2025-11-15T19:47:05Z |
| format | Article |
| id | utem-3956 |
| institution | Universiti Teknikal Malaysia Melaka |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T19:47:05Z |
| publishDate | 2011 |
| publisher | College of Computing and Informatics, Universiti Tenaga Nasional |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | utem-39562023-06-28T08:21:00Z http://eprints.utem.edu.my/id/eprint/3956/ Continuous collision detection for virtual environments: A walkthrough of techniques Sulaiman, Hamzah Asyrani Bade, Abdullah Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive technique for detecting between two configurations that focuses on accuracy always slows detection as compared to discrete collision detection (DCD). CCD algorithms focus on the motions toward objects regarding any interpolation as long as it can be detected before it can penetrate the object. While DCD requires backtracking after collision has been detected, CCD does not suffer the same problems as DCD. CCD also avoids the tunnelling problem that exists in DCD algorithms where penetration always occurs to the object (missed the collision). This paper will provide current and future research of CCD algorithms, which eventually will become the framework of our CCD algorithm technique for our research. College of Computing and Informatics, Universiti Tenaga Nasional 2011 Article PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/3956/1/11-45-1-PB.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah (2011) Continuous collision detection for virtual environments: A walkthrough of techniques. Journal of Computer Science and Information Technology (eJCSIT), 3 (1). pp. 1-7. ISSN 1985-7721 http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/11 |
| spellingShingle | Sulaiman, Hamzah Asyrani Bade, Abdullah Continuous collision detection for virtual environments: A walkthrough of techniques |
| title | Continuous collision detection for virtual environments: A walkthrough of techniques |
| title_full | Continuous collision detection for virtual environments: A walkthrough of techniques |
| title_fullStr | Continuous collision detection for virtual environments: A walkthrough of techniques |
| title_full_unstemmed | Continuous collision detection for virtual environments: A walkthrough of techniques |
| title_short | Continuous collision detection for virtual environments: A walkthrough of techniques |
| title_sort | continuous collision detection for virtual environments: a walkthrough of techniques |
| url | http://eprints.utem.edu.my/id/eprint/3956/ http://eprints.utem.edu.my/id/eprint/3956/ http://eprints.utem.edu.my/id/eprint/3956/1/11-45-1-PB.pdf |