Gamification of learning obesity

Obesity is a widespread problem worldwide, the issue is rapidly increasing in more and more countries, including both developed and developing nations, such as China, the United States, and Malaysia. It is essential to educate people about obesity early to prevent its progression and development of...

Full description

Bibliographic Details
Main Author: Pang, Qing Sen
Format: Final Year Project / Dissertation / Thesis
Published: 2024
Subjects:
Online Access:http://eprints.utar.edu.my/6994/
http://eprints.utar.edu.my/6994/1/fyp_CS_2024_PQS.pdf
_version_ 1848886820778016768
author Pang, Qing Sen
author_facet Pang, Qing Sen
author_sort Pang, Qing Sen
building UTAR Institutional Repository
collection Online Access
description Obesity is a widespread problem worldwide, the issue is rapidly increasing in more and more countries, including both developed and developing nations, such as China, the United States, and Malaysia. It is essential to educate people about obesity early to prevent its progression and development of the obesity. Gamification is a powerful tool that can help people in this situation as it encourages to learn new things in an entertaining and exciting way. The central tenet of the project is gamification’s use in teaching players about the impact of obesity on their characters. The project will start with a thorough review of the current state of gamification in broad areas and a search for the most appropriate ways to transfer the necessary game elements to our product. The game elements that attract players do not necessarily convey knowledge as well. This ensures that the selected game elements should be not only suitable for attracting players but also effective in knowledge implementation. After the extensive analysis and design phases, the next stage of the project involves the implementation, where our ideas are put into reality through coding and subsequent testing. Once the game has been developed, tested, and validated, it will be deployed to Windows operating system, where people can obtain it for their own use.
first_indexed 2025-11-15T19:44:34Z
format Final Year Project / Dissertation / Thesis
id utar-6994
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:44:34Z
publishDate 2024
recordtype eprints
repository_type Digital Repository
spelling utar-69942025-02-21T03:27:54Z Gamification of learning obesity Pang, Qing Sen T Technology (General) Obesity is a widespread problem worldwide, the issue is rapidly increasing in more and more countries, including both developed and developing nations, such as China, the United States, and Malaysia. It is essential to educate people about obesity early to prevent its progression and development of the obesity. Gamification is a powerful tool that can help people in this situation as it encourages to learn new things in an entertaining and exciting way. The central tenet of the project is gamification’s use in teaching players about the impact of obesity on their characters. The project will start with a thorough review of the current state of gamification in broad areas and a search for the most appropriate ways to transfer the necessary game elements to our product. The game elements that attract players do not necessarily convey knowledge as well. This ensures that the selected game elements should be not only suitable for attracting players but also effective in knowledge implementation. After the extensive analysis and design phases, the next stage of the project involves the implementation, where our ideas are put into reality through coding and subsequent testing. Once the game has been developed, tested, and validated, it will be deployed to Windows operating system, where people can obtain it for their own use. 2024-05 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6994/1/fyp_CS_2024_PQS.pdf Pang, Qing Sen (2024) Gamification of learning obesity. Final Year Project, UTAR. http://eprints.utar.edu.my/6994/
spellingShingle T Technology (General)
Pang, Qing Sen
Gamification of learning obesity
title Gamification of learning obesity
title_full Gamification of learning obesity
title_fullStr Gamification of learning obesity
title_full_unstemmed Gamification of learning obesity
title_short Gamification of learning obesity
title_sort gamification of learning obesity
topic T Technology (General)
url http://eprints.utar.edu.my/6994/
http://eprints.utar.edu.my/6994/1/fyp_CS_2024_PQS.pdf