Customizable VR design of friends interaction for social story

The primary goal of this project is to construct an immersive and customizable virtual reality (VR) experience to empower autistic primary school students to rehearse social interactions involved in forming new friendships, within a simulated classroom environment. The customized VR setting provides...

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Main Author: Tee, Zi Jun
Format: Final Year Project / Dissertation / Thesis
Published: 2024
Subjects:
Online Access:http://eprints.utar.edu.my/6680/
http://eprints.utar.edu.my/6680/1/fyp_CS_2024_TZJ.pdf
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author Tee, Zi Jun
author_facet Tee, Zi Jun
author_sort Tee, Zi Jun
building UTAR Institutional Repository
collection Online Access
description The primary goal of this project is to construct an immersive and customizable virtual reality (VR) experience to empower autistic primary school students to rehearse social interactions involved in forming new friendships, within a simulated classroom environment. The customized VR setting provides opportunities for autistic students to safely hone their social interactions including self-introductions, initiating dialogues, deciphering social cues, and building friendship. Parents can tailor class background, classroom objects, language, sound setting, and scenarios to match with their child's actual classroom contexts and preferences. By harnessing VR's interactive features, this project seeks to refine targeted interpersonal skills and elevate social communication adeptness in autistic students. Expert psychologists will assess the solution's viability, usability, engagement, and learning potential. Their evaluations will provide insights into effectively using VR technology to enhance the social skillset of autistic students. This project constitutes a component of a larger VR project with a team of three working together in software development, software testing, and VR content creation. Each member is tasked to construct one scenario that could occur during school. This project scope is to assist autistic primary school students in forming friendships through this customizable VR application. Furthermore, the VR application has been successfully developed and deployed on an Android device. Unity is the major software used to create the customizable VR application with Google Cardboard VR framework, while Blender is used to create the avatar models and animations. The C# programming language is used to complete the project's scripting, and Microsoft Visual Studio is the development environment of choice.
first_indexed 2025-11-15T19:43:21Z
format Final Year Project / Dissertation / Thesis
id utar-6680
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:43:21Z
publishDate 2024
recordtype eprints
repository_type Digital Repository
spelling utar-66802024-10-23T06:45:44Z Customizable VR design of friends interaction for social story Tee, Zi Jun T Technology (General) TD Environmental technology. Sanitary engineering The primary goal of this project is to construct an immersive and customizable virtual reality (VR) experience to empower autistic primary school students to rehearse social interactions involved in forming new friendships, within a simulated classroom environment. The customized VR setting provides opportunities for autistic students to safely hone their social interactions including self-introductions, initiating dialogues, deciphering social cues, and building friendship. Parents can tailor class background, classroom objects, language, sound setting, and scenarios to match with their child's actual classroom contexts and preferences. By harnessing VR's interactive features, this project seeks to refine targeted interpersonal skills and elevate social communication adeptness in autistic students. Expert psychologists will assess the solution's viability, usability, engagement, and learning potential. Their evaluations will provide insights into effectively using VR technology to enhance the social skillset of autistic students. This project constitutes a component of a larger VR project with a team of three working together in software development, software testing, and VR content creation. Each member is tasked to construct one scenario that could occur during school. This project scope is to assist autistic primary school students in forming friendships through this customizable VR application. Furthermore, the VR application has been successfully developed and deployed on an Android device. Unity is the major software used to create the customizable VR application with Google Cardboard VR framework, while Blender is used to create the avatar models and animations. The C# programming language is used to complete the project's scripting, and Microsoft Visual Studio is the development environment of choice. 2024-01 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6680/1/fyp_CS_2024_TZJ.pdf Tee, Zi Jun (2024) Customizable VR design of friends interaction for social story. Final Year Project, UTAR. http://eprints.utar.edu.my/6680/
spellingShingle T Technology (General)
TD Environmental technology. Sanitary engineering
Tee, Zi Jun
Customizable VR design of friends interaction for social story
title Customizable VR design of friends interaction for social story
title_full Customizable VR design of friends interaction for social story
title_fullStr Customizable VR design of friends interaction for social story
title_full_unstemmed Customizable VR design of friends interaction for social story
title_short Customizable VR design of friends interaction for social story
title_sort customizable vr design of friends interaction for social story
topic T Technology (General)
TD Environmental technology. Sanitary engineering
url http://eprints.utar.edu.my/6680/
http://eprints.utar.edu.my/6680/1/fyp_CS_2024_TZJ.pdf