ESL preservice teachers’ readiness towards the use of gamification in the classroom

In Malaysia, student-centred active learning environment with the integration of technology is important for English as a Second Language (ESL) teachers to improve students' higher order thinking skills. The TPACK framework can be used for effective technology teaching and can help assess prese...

Full description

Bibliographic Details
Main Author: Tee, Yun Jia
Format: Final Year Project / Dissertation / Thesis
Published: 2024
Subjects:
Online Access:http://eprints.utar.edu.my/6537/
http://eprints.utar.edu.my/6537/1/2001905_FYP.pdf
_version_ 1848886706353209344
author Tee, Yun Jia
author_facet Tee, Yun Jia
author_sort Tee, Yun Jia
building UTAR Institutional Repository
collection Online Access
description In Malaysia, student-centred active learning environment with the integration of technology is important for English as a Second Language (ESL) teachers to improve students' higher order thinking skills. The TPACK framework can be used for effective technology teaching and can help assess preservice teachers’ (PSTs’) readiness level to integrate technology. Gamification can enhance student motivation and social skills, aligning with constructivist theory by fostering interaction, collaboration, and knowledge building. It can help PSTs to perform well in teaching, thereby enhancing their confidence and motivation to utilize technology in education. Therefore, this study aims to investigate the readiness level of PSTs in implementing gamification techniques in ESL education and analyse the significance of differences in readiness among ESL PSTs to implement gamification between genders. A quantitative approach was employed using a Google Form questionnaire (adapted from Schmidt et al. (2009) and Ghazali (2020) research’s survey questions) to collect data from fifty-two (52) participants enrolled in the Education (ED) course at UTAR Kampar Campus, Perak. Through descriptive analysis and t-test, it was found that PSTs’ readiness level to implement gamification was high, and the role of genders did not affect readiness level significantly. This study provides deeper insight into PSTs’ ability and belief to adapt gamification while integrating technology.
first_indexed 2025-11-15T19:42:45Z
format Final Year Project / Dissertation / Thesis
id utar-6537
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:42:45Z
publishDate 2024
recordtype eprints
repository_type Digital Repository
spelling utar-65372024-08-07T03:02:51Z ESL preservice teachers’ readiness towards the use of gamification in the classroom Tee, Yun Jia L Education (General) LA History of education PE English T Technology (General) In Malaysia, student-centred active learning environment with the integration of technology is important for English as a Second Language (ESL) teachers to improve students' higher order thinking skills. The TPACK framework can be used for effective technology teaching and can help assess preservice teachers’ (PSTs’) readiness level to integrate technology. Gamification can enhance student motivation and social skills, aligning with constructivist theory by fostering interaction, collaboration, and knowledge building. It can help PSTs to perform well in teaching, thereby enhancing their confidence and motivation to utilize technology in education. Therefore, this study aims to investigate the readiness level of PSTs in implementing gamification techniques in ESL education and analyse the significance of differences in readiness among ESL PSTs to implement gamification between genders. A quantitative approach was employed using a Google Form questionnaire (adapted from Schmidt et al. (2009) and Ghazali (2020) research’s survey questions) to collect data from fifty-two (52) participants enrolled in the Education (ED) course at UTAR Kampar Campus, Perak. Through descriptive analysis and t-test, it was found that PSTs’ readiness level to implement gamification was high, and the role of genders did not affect readiness level significantly. This study provides deeper insight into PSTs’ ability and belief to adapt gamification while integrating technology. 2024-01 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6537/1/2001905_FYP.pdf Tee, Yun Jia (2024) ESL preservice teachers’ readiness towards the use of gamification in the classroom. Final Year Project, UTAR. http://eprints.utar.edu.my/6537/
spellingShingle L Education (General)
LA History of education
PE English
T Technology (General)
Tee, Yun Jia
ESL preservice teachers’ readiness towards the use of gamification in the classroom
title ESL preservice teachers’ readiness towards the use of gamification in the classroom
title_full ESL preservice teachers’ readiness towards the use of gamification in the classroom
title_fullStr ESL preservice teachers’ readiness towards the use of gamification in the classroom
title_full_unstemmed ESL preservice teachers’ readiness towards the use of gamification in the classroom
title_short ESL preservice teachers’ readiness towards the use of gamification in the classroom
title_sort esl preservice teachers’ readiness towards the use of gamification in the classroom
topic L Education (General)
LA History of education
PE English
T Technology (General)
url http://eprints.utar.edu.my/6537/
http://eprints.utar.edu.my/6537/1/2001905_FYP.pdf