The effect of game-based learning on performance and motivation of university students: An exploratory study

This study aimed to explore the impact of Game-Based Learning (GBL) on student performance and motivation in an educational setting. Our hypothesis is that GBL would lead to a significant difference in performance and positively influence motivation compared to traditional learning methods. The rese...

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Main Authors: Liew, Vui Seong, Ting, Man Ling, Zou, Cheng
Format: Final Year Project / Dissertation / Thesis
Published: 2023
Subjects:
Online Access:http://eprints.utar.edu.my/6183/
http://eprints.utar.edu.my/6183/1/2100178_FYP.pdf
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author Liew, Vui Seong
Ting, Man Ling
Zou, Cheng
author_facet Liew, Vui Seong
Ting, Man Ling
Zou, Cheng
author_sort Liew, Vui Seong
building UTAR Institutional Repository
collection Online Access
description This study aimed to explore the impact of Game-Based Learning (GBL) on student performance and motivation in an educational setting. Our hypothesis is that GBL would lead to a significant difference in performance and positively influence motivation compared to traditional learning methods. The research employed an experimental design, utilizing a random sampling method to select participants from selected universities. Data gathering procedures involved using convenience sampling and purposive sampling methods. The sample size consisted of 36 participants, with data collected through a pre-and post-test and a motivation scale. The study targeted undergraduate students for data collection as they are potentially open to innovative learning methods. Contrary to the hypothesis on performance, there were no significant differences between the GBL and control groups. One of the reasons is that there may be a demographic reason like gender that affects the performances. Despite no significant performance differences between the GBL and control groups, the positive impact of GBL on motivation was evident, enhancing students' competence, autonomy, and relatedness. We aim to develop and implement educational curricula that promote diverse approaches for better learning experiences. The study recommends conducting longitudinal research to examine performance further and validate a new motivation scale. Similarly, it is also recommended to study individual differences to tailor the education intervention better.
first_indexed 2025-11-15T19:41:14Z
format Final Year Project / Dissertation / Thesis
id utar-6183
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:41:14Z
publishDate 2023
recordtype eprints
repository_type Digital Repository
spelling utar-61832024-01-22T13:19:57Z The effect of game-based learning on performance and motivation of university students: An exploratory study Liew, Vui Seong Ting, Man Ling Zou, Cheng BF Psychology H Social Sciences (General) HT Communities. Classes. Races This study aimed to explore the impact of Game-Based Learning (GBL) on student performance and motivation in an educational setting. Our hypothesis is that GBL would lead to a significant difference in performance and positively influence motivation compared to traditional learning methods. The research employed an experimental design, utilizing a random sampling method to select participants from selected universities. Data gathering procedures involved using convenience sampling and purposive sampling methods. The sample size consisted of 36 participants, with data collected through a pre-and post-test and a motivation scale. The study targeted undergraduate students for data collection as they are potentially open to innovative learning methods. Contrary to the hypothesis on performance, there were no significant differences between the GBL and control groups. One of the reasons is that there may be a demographic reason like gender that affects the performances. Despite no significant performance differences between the GBL and control groups, the positive impact of GBL on motivation was evident, enhancing students' competence, autonomy, and relatedness. We aim to develop and implement educational curricula that promote diverse approaches for better learning experiences. The study recommends conducting longitudinal research to examine performance further and validate a new motivation scale. Similarly, it is also recommended to study individual differences to tailor the education intervention better. 2023-10 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6183/1/2100178_FYP.pdf Liew, Vui Seong and Ting, Man Ling and Zou, Cheng (2023) The effect of game-based learning on performance and motivation of university students: An exploratory study. Final Year Project, UTAR. http://eprints.utar.edu.my/6183/
spellingShingle BF Psychology
H Social Sciences (General)
HT Communities. Classes. Races
Liew, Vui Seong
Ting, Man Ling
Zou, Cheng
The effect of game-based learning on performance and motivation of university students: An exploratory study
title The effect of game-based learning on performance and motivation of university students: An exploratory study
title_full The effect of game-based learning on performance and motivation of university students: An exploratory study
title_fullStr The effect of game-based learning on performance and motivation of university students: An exploratory study
title_full_unstemmed The effect of game-based learning on performance and motivation of university students: An exploratory study
title_short The effect of game-based learning on performance and motivation of university students: An exploratory study
title_sort effect of game-based learning on performance and motivation of university students: an exploratory study
topic BF Psychology
H Social Sciences (General)
HT Communities. Classes. Races
url http://eprints.utar.edu.my/6183/
http://eprints.utar.edu.my/6183/1/2100178_FYP.pdf