Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
This paper presents findings of Perak secondary school students’ attitudes toward s gamification and the perceptions of the perceived psychological impacts of gamification in affecting engagement rate in online English lessons. A total of 79 Perak secondary school students were gathered as the parti...
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| Format: | Final Year Project / Dissertation / Thesis |
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2022
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| Online Access: | http://eprints.utar.edu.my/5083/ http://eprints.utar.edu.my/5083/1/fyp_ED_2022_NMY.pdf |
| _version_ | 1848886323670155264 |
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| author | Ng, Man Yi |
| author_facet | Ng, Man Yi |
| author_sort | Ng, Man Yi |
| building | UTAR Institutional Repository |
| collection | Online Access |
| description | This paper presents findings of Perak secondary school students’ attitudes toward s gamification and the perceptions of the perceived psychological impacts of gamification in affecting engagement rate in online English lessons. A total of 79 Perak secondary school students were gathered as the participants. Based on the responses obtained through an online questionnaire, the findings displayed a positive attitude toward lessons amos gamification in online English ng the participants. Gamification is believed to be fun, interesting, full of creative learning content, and sparks the students’ interest. The participants also showed a favourable view of the psychological impacts of gamification. In line with this finding, the participants believed these psychological impacts could positively enhance their engagement rate in online English lessons. Some of the encouraging outcomes include a high response rate and motivation to ask question. Future researchers are suggest collection method such as interviews to obtained to consider a different data depth responses with a detailed explanation. In conclusion, gamification is favoured and highly accepted by Perak secondary school students. Its positive psychological impact s on the students are believed to increase their engagement rate, making it a teaching method worth considering by the educators to produce effective lessons. |
| first_indexed | 2025-11-15T19:36:40Z |
| format | Final Year Project / Dissertation / Thesis |
| id | utar-5083 |
| institution | Universiti Tunku Abdul Rahman |
| institution_category | Local University |
| last_indexed | 2025-11-15T19:36:40Z |
| publishDate | 2022 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | utar-50832023-04-10T07:31:02Z Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons Ng, Man Yi L Education (General) LA History of education LB Theory and practice of education This paper presents findings of Perak secondary school students’ attitudes toward s gamification and the perceptions of the perceived psychological impacts of gamification in affecting engagement rate in online English lessons. A total of 79 Perak secondary school students were gathered as the participants. Based on the responses obtained through an online questionnaire, the findings displayed a positive attitude toward lessons amos gamification in online English ng the participants. Gamification is believed to be fun, interesting, full of creative learning content, and sparks the students’ interest. The participants also showed a favourable view of the psychological impacts of gamification. In line with this finding, the participants believed these psychological impacts could positively enhance their engagement rate in online English lessons. Some of the encouraging outcomes include a high response rate and motivation to ask question. Future researchers are suggest collection method such as interviews to obtained to consider a different data depth responses with a detailed explanation. In conclusion, gamification is favoured and highly accepted by Perak secondary school students. Its positive psychological impact s on the students are believed to increase their engagement rate, making it a teaching method worth considering by the educators to produce effective lessons. 2022-01 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/5083/1/fyp_ED_2022_NMY.pdf Ng, Man Yi (2022) Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons. Final Year Project, UTAR. http://eprints.utar.edu.my/5083/ |
| spellingShingle | L Education (General) LA History of education LB Theory and practice of education Ng, Man Yi Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons |
| title | Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons |
| title_full | Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons |
| title_fullStr | Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons |
| title_full_unstemmed | Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons |
| title_short | Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons |
| title_sort | exploring secondary school students’ attitudes and perceptions towards gamification in online english lessons |
| topic | L Education (General) LA History of education LB Theory and practice of education |
| url | http://eprints.utar.edu.my/5083/ http://eprints.utar.edu.my/5083/1/fyp_ED_2022_NMY.pdf |