Creative edutainment learning application for elementary students using exploratory approach

Last decade, the advancement of technologies has a rapid growth in the world. The integration of technologies and education brings the advantages to the education sector. One of the examples is the interactive multimedia application. Interactive multimedia provides an interesting environment for lea...

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Main Author: Ng, Wei Li
Format: Final Year Project / Dissertation / Thesis
Published: 2022
Subjects:
Online Access:http://eprints.utar.edu.my/4754/
http://eprints.utar.edu.my/4754/1/fyp_IB_2022_NWL.pdf
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author Ng, Wei Li
author_facet Ng, Wei Li
author_sort Ng, Wei Li
building UTAR Institutional Repository
collection Online Access
description Last decade, the advancement of technologies has a rapid growth in the world. The integration of technologies and education brings the advantages to the education sector. One of the examples is the interactive multimedia application. Interactive multimedia provides an interesting environment for learners to learn. The concept of 'learning while playing', also called as edutainment, able to help the learners to learn faster and enhance their memories. Instead of learning the textual lesson in classroom, learners able to learn in an enjoyable environment by interacting with the colourful graphics and animations. Besides, the interactive learning application applied with technologies able to stimulate the students' thinking and imagination. By learning with the applications, students also manage to explore more creativity idea that able to apply in their daily life. This project is aimed to develop an edutainment learning application for elementary students who aged from eight to nine years old. This application This application does not limit the gender of the students as both female and male students can be using it. The topic of the proposed application is to let the students learning the plants and insects in a creative way rather than learning it from a textbook. Various multimedia elements such as animation, graphics and audio will be included in this application in order to make the learning environment interesting and attractive. Besides, there will be an augmented reality (AR) view for the each plant and insect. This feature helps to improve the cognitive skill of learners by assimilating the objects into the real environment. In order to develop this proposed application, the methodology used is ADDIE model which consists of five phases. The phases are analysis, design, development, implementation and evaluation.
first_indexed 2025-11-15T19:35:14Z
format Final Year Project / Dissertation / Thesis
id utar-4754
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:35:14Z
publishDate 2022
recordtype eprints
repository_type Digital Repository
spelling utar-47542022-12-30T12:27:14Z Creative edutainment learning application for elementary students using exploratory approach Ng, Wei Li T Technology (General) Last decade, the advancement of technologies has a rapid growth in the world. The integration of technologies and education brings the advantages to the education sector. One of the examples is the interactive multimedia application. Interactive multimedia provides an interesting environment for learners to learn. The concept of 'learning while playing', also called as edutainment, able to help the learners to learn faster and enhance their memories. Instead of learning the textual lesson in classroom, learners able to learn in an enjoyable environment by interacting with the colourful graphics and animations. Besides, the interactive learning application applied with technologies able to stimulate the students' thinking and imagination. By learning with the applications, students also manage to explore more creativity idea that able to apply in their daily life. This project is aimed to develop an edutainment learning application for elementary students who aged from eight to nine years old. This application This application does not limit the gender of the students as both female and male students can be using it. The topic of the proposed application is to let the students learning the plants and insects in a creative way rather than learning it from a textbook. Various multimedia elements such as animation, graphics and audio will be included in this application in order to make the learning environment interesting and attractive. Besides, there will be an augmented reality (AR) view for the each plant and insect. This feature helps to improve the cognitive skill of learners by assimilating the objects into the real environment. In order to develop this proposed application, the methodology used is ADDIE model which consists of five phases. The phases are analysis, design, development, implementation and evaluation. 2022-06 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/4754/1/fyp_IB_2022_NWL.pdf Ng, Wei Li (2022) Creative edutainment learning application for elementary students using exploratory approach. Final Year Project, UTAR. http://eprints.utar.edu.my/4754/
spellingShingle T Technology (General)
Ng, Wei Li
Creative edutainment learning application for elementary students using exploratory approach
title Creative edutainment learning application for elementary students using exploratory approach
title_full Creative edutainment learning application for elementary students using exploratory approach
title_fullStr Creative edutainment learning application for elementary students using exploratory approach
title_full_unstemmed Creative edutainment learning application for elementary students using exploratory approach
title_short Creative edutainment learning application for elementary students using exploratory approach
title_sort creative edutainment learning application for elementary students using exploratory approach
topic T Technology (General)
url http://eprints.utar.edu.my/4754/
http://eprints.utar.edu.my/4754/1/fyp_IB_2022_NWL.pdf