Profiling Smurfs And Boosters on Dota 2 Using K-Means

Dota 2 is one of the most popular Multiplayer Online Battle Arena (MOBA) game and it also holds the grandest e-Sports tournament in the world —— The International. However, the game is experiencing a continuous decline in its player count. This is because the existence of smurfs/boosters in Dota 2 i...

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Main Author: Ding, Ying Jih
Format: Final Year Project / Dissertation / Thesis
Published: 2021
Subjects:
Online Access:http://eprints.utar.edu.my/4091/
http://eprints.utar.edu.my/4091/1/1904956_FYP_report_%2D_YING_JIH_DING.pdf
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author Ding, Ying Jih
author_facet Ding, Ying Jih
author_sort Ding, Ying Jih
building UTAR Institutional Repository
collection Online Access
description Dota 2 is one of the most popular Multiplayer Online Battle Arena (MOBA) game and it also holds the grandest e-Sports tournament in the world —— The International. However, the game is experiencing a continuous decline in its player count. This is because the existence of smurfs/boosters in Dota 2 is ruining the game experience for all other Dota 2 players. Hence, this project aims to identify the smurfs/boosters and analyse their skills. The data were collected from OpenDota API and a data set was created after cleaning and pre-processing. To identify the smurfs and boosters in the data set, K-Means was used to divide the players into groups. To identify the high-skill players group, feature values of the data were examined. Interquartile Range (IQR) method was then used on the high skill players group to identify and profile smurfs/boosters. The resulted profile was reviewed by two game experts and one active player. A 95% accuracy score was achieved using majority voting. It is hoped that this work can be furthered for identifying the different skill levels of the smurfs/boosters after identifying them.
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format Final Year Project / Dissertation / Thesis
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institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:32:42Z
publishDate 2021
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spelling utar-40912021-06-11T19:22:58Z Profiling Smurfs And Boosters on Dota 2 Using K-Means Ding, Ying Jih QA76 Computer software Dota 2 is one of the most popular Multiplayer Online Battle Arena (MOBA) game and it also holds the grandest e-Sports tournament in the world —— The International. However, the game is experiencing a continuous decline in its player count. This is because the existence of smurfs/boosters in Dota 2 is ruining the game experience for all other Dota 2 players. Hence, this project aims to identify the smurfs/boosters and analyse their skills. The data were collected from OpenDota API and a data set was created after cleaning and pre-processing. To identify the smurfs and boosters in the data set, K-Means was used to divide the players into groups. To identify the high-skill players group, feature values of the data were examined. Interquartile Range (IQR) method was then used on the high skill players group to identify and profile smurfs/boosters. The resulted profile was reviewed by two game experts and one active player. A 95% accuracy score was achieved using majority voting. It is hoped that this work can be furthered for identifying the different skill levels of the smurfs/boosters after identifying them. 2021 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/4091/1/1904956_FYP_report_%2D_YING_JIH_DING.pdf Ding, Ying Jih (2021) Profiling Smurfs And Boosters on Dota 2 Using K-Means. Final Year Project, UTAR. http://eprints.utar.edu.my/4091/
spellingShingle QA76 Computer software
Ding, Ying Jih
Profiling Smurfs And Boosters on Dota 2 Using K-Means
title Profiling Smurfs And Boosters on Dota 2 Using K-Means
title_full Profiling Smurfs And Boosters on Dota 2 Using K-Means
title_fullStr Profiling Smurfs And Boosters on Dota 2 Using K-Means
title_full_unstemmed Profiling Smurfs And Boosters on Dota 2 Using K-Means
title_short Profiling Smurfs And Boosters on Dota 2 Using K-Means
title_sort profiling smurfs and boosters on dota 2 using k-means
topic QA76 Computer software
url http://eprints.utar.edu.my/4091/
http://eprints.utar.edu.my/4091/1/1904956_FYP_report_%2D_YING_JIH_DING.pdf