The motivational factors that affect online gaming community to participate esports in Malaysia

The growth of eSports and the organised video game contests has created considerable awareness from the entertainment and sport industries. Hence, eSports represents an area that significantly emphasizes by other researchers to conduct the researches in providing more useful information for market p...

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Main Authors: Ching, Ying Tian, Bek, Darren, Lee, Wan Rui, Loh, How Zheng, Tiong, Ing Teck
Format: Final Year Project / Dissertation / Thesis
Published: 2019
Subjects:
Online Access:http://eprints.utar.edu.my/3873/
http://eprints.utar.edu.my/3873/1/fyp_BA_2019_CYT_%2D_1606497.pdf
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author Ching, Ying Tian
Bek, Darren
Lee, Wan Rui
Loh, How Zheng
Tiong, Ing Teck
author_facet Ching, Ying Tian
Bek, Darren
Lee, Wan Rui
Loh, How Zheng
Tiong, Ing Teck
author_sort Ching, Ying Tian
building UTAR Institutional Repository
collection Online Access
description The growth of eSports and the organised video game contests has created considerable awareness from the entertainment and sport industries. Hence, eSports represents an area that significantly emphasizes by other researchers to conduct the researches in providing more useful information for market practitioners and policymakers. The purpose of this study is to determine whether the government support, service mechanisms, gratification, and social influence will affect the motivation of online gaming community towards eSports in Malaysia. A survey questionnaire was conducted on online gaming community and a total 411 data was used and the results are generated by using partial least square path modelling (Smart PLS). Based on the results, there is a positive relationship between the service mechanisms, gratification and social influence with motivation to participate in eSports. However, there is no significant relationship between government support with motivation to participate in eSports. Besides, this study provides implication for game developers and other relevant parties to use the finding of this study in generating strategic plans for eSports development. In addition, several recommendations are also provided for future scholars and researchers in order to conduct other related research and recognised potential improvement.
first_indexed 2025-11-15T19:31:45Z
format Final Year Project / Dissertation / Thesis
id utar-3873
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:31:45Z
publishDate 2019
recordtype eprints
repository_type Digital Repository
spelling utar-38732021-01-07T05:47:54Z The motivational factors that affect online gaming community to participate esports in Malaysia Ching, Ying Tian Bek, Darren Lee, Wan Rui Loh, How Zheng Tiong, Ing Teck HD Industries. Land use. Labor The growth of eSports and the organised video game contests has created considerable awareness from the entertainment and sport industries. Hence, eSports represents an area that significantly emphasizes by other researchers to conduct the researches in providing more useful information for market practitioners and policymakers. The purpose of this study is to determine whether the government support, service mechanisms, gratification, and social influence will affect the motivation of online gaming community towards eSports in Malaysia. A survey questionnaire was conducted on online gaming community and a total 411 data was used and the results are generated by using partial least square path modelling (Smart PLS). Based on the results, there is a positive relationship between the service mechanisms, gratification and social influence with motivation to participate in eSports. However, there is no significant relationship between government support with motivation to participate in eSports. Besides, this study provides implication for game developers and other relevant parties to use the finding of this study in generating strategic plans for eSports development. In addition, several recommendations are also provided for future scholars and researchers in order to conduct other related research and recognised potential improvement. 2019-08-16 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/3873/1/fyp_BA_2019_CYT_%2D_1606497.pdf Ching, Ying Tian and Bek, Darren and Lee, Wan Rui and Loh, How Zheng and Tiong, Ing Teck (2019) The motivational factors that affect online gaming community to participate esports in Malaysia. Final Year Project, UTAR. http://eprints.utar.edu.my/3873/
spellingShingle HD Industries. Land use. Labor
Ching, Ying Tian
Bek, Darren
Lee, Wan Rui
Loh, How Zheng
Tiong, Ing Teck
The motivational factors that affect online gaming community to participate esports in Malaysia
title The motivational factors that affect online gaming community to participate esports in Malaysia
title_full The motivational factors that affect online gaming community to participate esports in Malaysia
title_fullStr The motivational factors that affect online gaming community to participate esports in Malaysia
title_full_unstemmed The motivational factors that affect online gaming community to participate esports in Malaysia
title_short The motivational factors that affect online gaming community to participate esports in Malaysia
title_sort motivational factors that affect online gaming community to participate esports in malaysia
topic HD Industries. Land use. Labor
url http://eprints.utar.edu.my/3873/
http://eprints.utar.edu.my/3873/1/fyp_BA_2019_CYT_%2D_1606497.pdf