How Does the Design of the Level Influence Stealth in Games
Our game “ Struck by Oil” is a stealth game that uses a third-person camera where the player will play as “Orang Minyak” a mythical creature in Malaysian folklore, which the objective is to break into people’s houses to steal a list of items. The player will have to avoid the NPC’s or non-playable c...
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| Format: | Final Year Project / Dissertation / Thesis |
| Published: |
2020
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| Online Access: | http://eprints.utar.edu.my/3691/ http://eprints.utar.edu.my/3691/1/1605551_How_Does_the_Design_of_the_Level_Influence_Stealth_in_Games.pdf |
| _version_ | 1848885965259538432 |
|---|---|
| author | Yeap, Paul Lin Xiao |
| author_facet | Yeap, Paul Lin Xiao |
| author_sort | Yeap, Paul Lin Xiao |
| building | UTAR Institutional Repository |
| collection | Online Access |
| description | Our game “ Struck by Oil” is a stealth game that uses a third-person camera where the player will play as “Orang Minyak” a mythical creature in Malaysian folklore, which the objective is to break into people’s houses to steal a list of items. The player will have to avoid the NPC’s or non-playable characters from catching them by hiding in dark places or to throw items such as a glass |
| first_indexed | 2025-11-15T19:30:58Z |
| format | Final Year Project / Dissertation / Thesis |
| id | utar-3691 |
| institution | Universiti Tunku Abdul Rahman |
| institution_category | Local University |
| last_indexed | 2025-11-15T19:30:58Z |
| publishDate | 2020 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | utar-36912020-06-26T13:45:33Z How Does the Design of the Level Influence Stealth in Games Yeap, Paul Lin Xiao GV Recreation Leisure Our game “ Struck by Oil” is a stealth game that uses a third-person camera where the player will play as “Orang Minyak” a mythical creature in Malaysian folklore, which the objective is to break into people’s houses to steal a list of items. The player will have to avoid the NPC’s or non-playable characters from catching them by hiding in dark places or to throw items such as a glass 2020 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/3691/1/1605551_How_Does_the_Design_of_the_Level_Influence_Stealth_in_Games.pdf Yeap, Paul Lin Xiao (2020) How Does the Design of the Level Influence Stealth in Games. Final Year Project, UTAR. http://eprints.utar.edu.my/3691/ |
| spellingShingle | GV Recreation Leisure Yeap, Paul Lin Xiao How Does the Design of the Level Influence Stealth in Games |
| title | How Does the Design of the Level Influence Stealth in Games |
| title_full | How Does the Design of the Level Influence Stealth in Games |
| title_fullStr | How Does the Design of the Level Influence Stealth in Games |
| title_full_unstemmed | How Does the Design of the Level Influence Stealth in Games |
| title_short | How Does the Design of the Level Influence Stealth in Games |
| title_sort | how does the design of the level influence stealth in games |
| topic | GV Recreation Leisure |
| url | http://eprints.utar.edu.my/3691/ http://eprints.utar.edu.my/3691/1/1605551_How_Does_the_Design_of_the_Level_Influence_Stealth_in_Games.pdf |