How Does the Design of the Level Influence Stealth in Games

Our game “ Struck by Oil” is a stealth game that uses a third-person camera where the player will play as “Orang Minyak” a mythical creature in Malaysian folklore, which the objective is to break into people’s houses to steal a list of items. The player will have to avoid the NPC’s or non-playable c...

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Bibliographic Details
Main Author: Yeap, Paul Lin Xiao
Format: Final Year Project / Dissertation / Thesis
Published: 2020
Subjects:
Online Access:http://eprints.utar.edu.my/3691/
http://eprints.utar.edu.my/3691/1/1605551_How_Does_the_Design_of_the_Level_Influence_Stealth_in_Games.pdf
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author Yeap, Paul Lin Xiao
author_facet Yeap, Paul Lin Xiao
author_sort Yeap, Paul Lin Xiao
building UTAR Institutional Repository
collection Online Access
description Our game “ Struck by Oil” is a stealth game that uses a third-person camera where the player will play as “Orang Minyak” a mythical creature in Malaysian folklore, which the objective is to break into people’s houses to steal a list of items. The player will have to avoid the NPC’s or non-playable characters from catching them by hiding in dark places or to throw items such as a glass
first_indexed 2025-11-15T19:30:58Z
format Final Year Project / Dissertation / Thesis
id utar-3691
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:30:58Z
publishDate 2020
recordtype eprints
repository_type Digital Repository
spelling utar-36912020-06-26T13:45:33Z How Does the Design of the Level Influence Stealth in Games Yeap, Paul Lin Xiao GV Recreation Leisure Our game “ Struck by Oil” is a stealth game that uses a third-person camera where the player will play as “Orang Minyak” a mythical creature in Malaysian folklore, which the objective is to break into people’s houses to steal a list of items. The player will have to avoid the NPC’s or non-playable characters from catching them by hiding in dark places or to throw items such as a glass 2020 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/3691/1/1605551_How_Does_the_Design_of_the_Level_Influence_Stealth_in_Games.pdf Yeap, Paul Lin Xiao (2020) How Does the Design of the Level Influence Stealth in Games. Final Year Project, UTAR. http://eprints.utar.edu.my/3691/
spellingShingle GV Recreation Leisure
Yeap, Paul Lin Xiao
How Does the Design of the Level Influence Stealth in Games
title How Does the Design of the Level Influence Stealth in Games
title_full How Does the Design of the Level Influence Stealth in Games
title_fullStr How Does the Design of the Level Influence Stealth in Games
title_full_unstemmed How Does the Design of the Level Influence Stealth in Games
title_short How Does the Design of the Level Influence Stealth in Games
title_sort how does the design of the level influence stealth in games
topic GV Recreation Leisure
url http://eprints.utar.edu.my/3691/
http://eprints.utar.edu.my/3691/1/1605551_How_Does_the_Design_of_the_Level_Influence_Stealth_in_Games.pdf