Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths

The usage of Internet gaming was increasing enormously which was risky to prompt the development of Internet Gaming Disorder (IGD). Present study was a cross-sectional, descriptive study that aimed to examine the predictive effects of depression and motivation of gaming (achievement, social and imme...

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Main Authors: Khor, Jia Huan, Poh, Lin Shan, Tee, Ru Yuan
Format: Final Year Project / Dissertation / Thesis
Published: 2019
Subjects:
Online Access:http://eprints.utar.edu.my/3223/
http://eprints.utar.edu.my/3223/1/fyp_PY_2019_KJH_%2D_1504390.pdf
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author Khor, Jia Huan
Poh, Lin Shan
Tee, Ru Yuan
author_facet Khor, Jia Huan
Poh, Lin Shan
Tee, Ru Yuan
author_sort Khor, Jia Huan
building UTAR Institutional Repository
collection Online Access
description The usage of Internet gaming was increasing enormously which was risky to prompt the development of Internet Gaming Disorder (IGD). Present study was a cross-sectional, descriptive study that aimed to examine the predictive effects of depression and motivation of gaming (achievement, social and immersion) on Internet Gaming Disorder (IGD) symptoms among Malaysian youths who play multiplayer online battle arena (MOBA) games. A total of 698 participants were recruited in this study by using non-probability sampling method, more specifically purposive sampling by distributing the online survey via social media like gaming groups in Facebook. The participants recruited are those who being MOBA gamer, youths aged from 18 to 29 years old (M = 21.91 years), and with gaming experience of at least 12 months. There were more males (N = 502; 71.9%) than females participated in the present study (N = 196; 28.1%). In the final sample, there were 173 Malays (24.8%), 398 Chinese (57.0%), 105 Indians (15.0%), and 22 with other races (3.2%). The findings revealed that depression, achievement motivation, and immersion motivation significantly and positively predict IGD’s symptoms among Malaysian youths, while social motivation not significantly, negatively predict IGD’s symptoms. Present study contributed the new findings for future studies to explore more on this topic, and also provide useful information to relevant authorities to implement effective interventions for the youths, in order to promote a healthier and more positive gaming behaviour.
first_indexed 2025-11-15T19:29:09Z
format Final Year Project / Dissertation / Thesis
id utar-3223
institution Universiti Tunku Abdul Rahman
institution_category Local University
last_indexed 2025-11-15T19:29:09Z
publishDate 2019
recordtype eprints
repository_type Digital Repository
spelling utar-32232019-08-13T15:35:41Z Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths Khor, Jia Huan Poh, Lin Shan Tee, Ru Yuan BF Psychology The usage of Internet gaming was increasing enormously which was risky to prompt the development of Internet Gaming Disorder (IGD). Present study was a cross-sectional, descriptive study that aimed to examine the predictive effects of depression and motivation of gaming (achievement, social and immersion) on Internet Gaming Disorder (IGD) symptoms among Malaysian youths who play multiplayer online battle arena (MOBA) games. A total of 698 participants were recruited in this study by using non-probability sampling method, more specifically purposive sampling by distributing the online survey via social media like gaming groups in Facebook. The participants recruited are those who being MOBA gamer, youths aged from 18 to 29 years old (M = 21.91 years), and with gaming experience of at least 12 months. There were more males (N = 502; 71.9%) than females participated in the present study (N = 196; 28.1%). In the final sample, there were 173 Malays (24.8%), 398 Chinese (57.0%), 105 Indians (15.0%), and 22 with other races (3.2%). The findings revealed that depression, achievement motivation, and immersion motivation significantly and positively predict IGD’s symptoms among Malaysian youths, while social motivation not significantly, negatively predict IGD’s symptoms. Present study contributed the new findings for future studies to explore more on this topic, and also provide useful information to relevant authorities to implement effective interventions for the youths, in order to promote a healthier and more positive gaming behaviour. 2019-03-25 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/3223/1/fyp_PY_2019_KJH_%2D_1504390.pdf Khor, Jia Huan and Poh, Lin Shan and Tee, Ru Yuan (2019) Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths. Final Year Project, UTAR. http://eprints.utar.edu.my/3223/
spellingShingle BF Psychology
Khor, Jia Huan
Poh, Lin Shan
Tee, Ru Yuan
Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
title Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
title_full Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
title_fullStr Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
title_full_unstemmed Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
title_short Depression and motivation of gaming as predictors of Internet Gaming Disorder (IGD) symptoms among Malaysian youths
title_sort depression and motivation of gaming as predictors of internet gaming disorder (igd) symptoms among malaysian youths
topic BF Psychology
url http://eprints.utar.edu.my/3223/
http://eprints.utar.edu.my/3223/1/fyp_PY_2019_KJH_%2D_1504390.pdf