The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking.
| Main Author: | |
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| Format: | Thesis |
| Language: | English |
| Published: |
2023
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| Subjects: | |
| Online Access: | http://eprints.usm.my/62900/ http://eprints.usm.my/62900/1/Pages%20from%20ALHARBI%20KHALID%20RAKYAN%20H%20-%20TESIS.pdf |
| _version_ | 1848885114240499712 |
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| author | Rakyan H., Alharbi Khalid |
| author_facet | Rakyan H., Alharbi Khalid |
| author_sort | Rakyan H., Alharbi Khalid |
| building | USM Institutional Repository |
| collection | Online Access |
| description | The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking. |
| first_indexed | 2025-11-15T19:17:27Z |
| format | Thesis |
| id | usm-62900 |
| institution | Universiti Sains Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T19:17:27Z |
| publishDate | 2023 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | usm-629002025-10-07T07:20:53Z http://eprints.usm.my/62900/ The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment Rakyan H., Alharbi Khalid Q300-390 Cybernetics The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking. 2023-11 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/62900/1/Pages%20from%20ALHARBI%20KHALID%20RAKYAN%20H%20-%20TESIS.pdf Rakyan H., Alharbi Khalid (2023) The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment. PhD thesis, Universiti Sains Malaysia. |
| spellingShingle | Q300-390 Cybernetics Rakyan H., Alharbi Khalid The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment |
| title | The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment |
| title_full | The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment |
| title_fullStr | The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment |
| title_full_unstemmed | The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment |
| title_short | The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment |
| title_sort | gamification effect on student achievement, intrinsic motivation, engagement, and their relations with computational thinking in a scratch programming environment |
| topic | Q300-390 Cybernetics |
| url | http://eprints.usm.my/62900/ http://eprints.usm.my/62900/1/Pages%20from%20ALHARBI%20KHALID%20RAKYAN%20H%20-%20TESIS.pdf |