The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment

The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking.

Bibliographic Details
Main Author: Rakyan H., Alharbi Khalid
Format: Thesis
Language:English
Published: 2023
Subjects:
Online Access:http://eprints.usm.my/62900/
http://eprints.usm.my/62900/1/Pages%20from%20ALHARBI%20KHALID%20RAKYAN%20H%20-%20TESIS.pdf
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author Rakyan H., Alharbi Khalid
author_facet Rakyan H., Alharbi Khalid
author_sort Rakyan H., Alharbi Khalid
building USM Institutional Repository
collection Online Access
description The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking.
first_indexed 2025-11-15T19:17:27Z
format Thesis
id usm-62900
institution Universiti Sains Malaysia
institution_category Local University
language English
last_indexed 2025-11-15T19:17:27Z
publishDate 2023
recordtype eprints
repository_type Digital Repository
spelling usm-629002025-10-07T07:20:53Z http://eprints.usm.my/62900/ The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment Rakyan H., Alharbi Khalid Q300-390 Cybernetics The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking. 2023-11 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/62900/1/Pages%20from%20ALHARBI%20KHALID%20RAKYAN%20H%20-%20TESIS.pdf Rakyan H., Alharbi Khalid (2023) The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment. PhD thesis, Universiti Sains Malaysia.
spellingShingle Q300-390 Cybernetics
Rakyan H., Alharbi Khalid
The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
title The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
title_full The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
title_fullStr The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
title_full_unstemmed The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
title_short The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
title_sort gamification effect on student achievement, intrinsic motivation, engagement, and their relations with computational thinking in a scratch programming environment
topic Q300-390 Cybernetics
url http://eprints.usm.my/62900/
http://eprints.usm.my/62900/1/Pages%20from%20ALHARBI%20KHALID%20RAKYAN%20H%20-%20TESIS.pdf