The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers

Focusing on Indonesian active online Dota2 gaming players, this study investigates the antecedents of customer-to-customer online knowhow exchange (C2COKHE) and moderating effect of social identity (SI) on this behavior. C2COKHE is important because interactions between gamers carried out in the co...

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Main Author: Nugrahani, Rah Utami
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.usm.my/59353/
http://eprints.usm.my/59353/1/RAH%20UTAMI%20NUGRAHANI%20-%20TESIS%20cut.pdf
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author Nugrahani, Rah Utami
author_facet Nugrahani, Rah Utami
author_sort Nugrahani, Rah Utami
building USM Institutional Repository
collection Online Access
description Focusing on Indonesian active online Dota2 gaming players, this study investigates the antecedents of customer-to-customer online knowhow exchange (C2COKHE) and moderating effect of social identity (SI) on this behavior. C2COKHE is important because interactions between gamers carried out in the community to discuss strategies, sharing of experiences and knowledge related to Dota2 games will help gamers to win the competitions involved in it.
first_indexed 2025-11-15T19:02:04Z
format Thesis
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institution Universiti Sains Malaysia
institution_category Local University
language English
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publishDate 2021
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spelling usm-593532023-09-11T02:31:14Z http://eprints.usm.my/59353/ The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers Nugrahani, Rah Utami HF5001-6182 Business Focusing on Indonesian active online Dota2 gaming players, this study investigates the antecedents of customer-to-customer online knowhow exchange (C2COKHE) and moderating effect of social identity (SI) on this behavior. C2COKHE is important because interactions between gamers carried out in the community to discuss strategies, sharing of experiences and knowledge related to Dota2 games will help gamers to win the competitions involved in it. 2021-12 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/59353/1/RAH%20UTAMI%20NUGRAHANI%20-%20TESIS%20cut.pdf Nugrahani, Rah Utami (2021) The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers. PhD thesis, Universiti Sains Malaysia.
spellingShingle HF5001-6182 Business
Nugrahani, Rah Utami
The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers
title The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers
title_full The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers
title_fullStr The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers
title_full_unstemmed The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers
title_short The Influence Of Technology Acceptance, Effectiveness, Motivation, Opportunity And Social Identity Towards Customer Know-How Dota Gamers
title_sort influence of technology acceptance, effectiveness, motivation, opportunity and social identity towards customer know-how dota gamers
topic HF5001-6182 Business
url http://eprints.usm.my/59353/
http://eprints.usm.my/59353/1/RAH%20UTAMI%20NUGRAHANI%20-%20TESIS%20cut.pdf