Japanese Language Teaching And Learning Using Role-Playing Game

The purpose of this paper is to investigate university students’ perception of role-playing games (RPG) implementation towards conventional teaching and learning approach after undertaking three semesters of Japanese language class. As a part time lecturer for Japanese language course at Universiti...

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Main Authors: Low, Wei Song, Ismail, Zamhar Iswandono, Mohd Suki, Norbayah
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:http://eprints.usm.my/38717/
http://eprints.usm.my/38717/1/FULL_PAPER_052.pdf
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author Low, Wei Song
Ismail, Zamhar Iswandono
Mohd Suki, Norbayah
author_facet Low, Wei Song
Ismail, Zamhar Iswandono
Mohd Suki, Norbayah
author_sort Low, Wei Song
building USM Institutional Repository
collection Online Access
description The purpose of this paper is to investigate university students’ perception of role-playing games (RPG) implementation towards conventional teaching and learning approach after undertaking three semesters of Japanese language class. As a part time lecturer for Japanese language course at Universiti Malaysia Sabah-Labuan International Campus, the first author found that some of the students were having difficulties to understand basic Japanese content even after attending Japanese language class for three continuous semesters. With the aim of improving Japanese learning process, this study was carried out towards 27 voluntary Japanese language course students. Students were interviewed and asked to fill an open-ended questionnaire regarding their experience of conventional teaching and learning approach, as well as their perception of RPG implementation for Japanese language learning. Qualitative data analysis method was used along this study. Results indicated that boredom of learning by conventional teaching approach decreases the students’ study motivation. In order to attract the students’ attention towards language learning, students supported the RPG implementation towards conventional teaching approach as it is interesting and increases the students’ study motivation. Throughout the study, it is hoped that the analysis will further improve the Japanese teaching and learning approach in university. As the RPG implementation suggests improving current language learning approach, it aims to produce more undergraduate students who are competitive in terms of language ability. Students were preferably learning Japanese by conventional teaching approach, in addition of RPG implementation towards class lesson. The finding is in fact a good suggestion for the government to reconstruct current varsity teaching and learning approaches in terms of not only Japanese, but other foreign languages learning in public higher educational institutions as it is important to produce high quality graduates with extra foreign language skills.
first_indexed 2025-11-15T17:33:04Z
format Conference or Workshop Item
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institution Universiti Sains Malaysia
institution_category Local University
language English
last_indexed 2025-11-15T17:33:04Z
publishDate 2014
recordtype eprints
repository_type Digital Repository
spelling usm-387172018-02-06T07:59:52Z http://eprints.usm.my/38717/ Japanese Language Teaching And Learning Using Role-Playing Game Low, Wei Song Ismail, Zamhar Iswandono Mohd Suki, Norbayah NX Arts in general The purpose of this paper is to investigate university students’ perception of role-playing games (RPG) implementation towards conventional teaching and learning approach after undertaking three semesters of Japanese language class. As a part time lecturer for Japanese language course at Universiti Malaysia Sabah-Labuan International Campus, the first author found that some of the students were having difficulties to understand basic Japanese content even after attending Japanese language class for three continuous semesters. With the aim of improving Japanese learning process, this study was carried out towards 27 voluntary Japanese language course students. Students were interviewed and asked to fill an open-ended questionnaire regarding their experience of conventional teaching and learning approach, as well as their perception of RPG implementation for Japanese language learning. Qualitative data analysis method was used along this study. Results indicated that boredom of learning by conventional teaching approach decreases the students’ study motivation. In order to attract the students’ attention towards language learning, students supported the RPG implementation towards conventional teaching approach as it is interesting and increases the students’ study motivation. Throughout the study, it is hoped that the analysis will further improve the Japanese teaching and learning approach in university. As the RPG implementation suggests improving current language learning approach, it aims to produce more undergraduate students who are competitive in terms of language ability. Students were preferably learning Japanese by conventional teaching approach, in addition of RPG implementation towards class lesson. The finding is in fact a good suggestion for the government to reconstruct current varsity teaching and learning approaches in terms of not only Japanese, but other foreign languages learning in public higher educational institutions as it is important to produce high quality graduates with extra foreign language skills. 2014 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.usm.my/38717/1/FULL_PAPER_052.pdf Low, Wei Song and Ismail, Zamhar Iswandono and Mohd Suki, Norbayah (2014) Japanese Language Teaching And Learning Using Role-Playing Game. In: 1st International Conference on Creative Media, Design & Technology (REKA) 2014, 25-27 November, 2014, Pulau Pinang, Malaysia.
spellingShingle NX Arts in general
Low, Wei Song
Ismail, Zamhar Iswandono
Mohd Suki, Norbayah
Japanese Language Teaching And Learning Using Role-Playing Game
title Japanese Language Teaching And Learning Using Role-Playing Game
title_full Japanese Language Teaching And Learning Using Role-Playing Game
title_fullStr Japanese Language Teaching And Learning Using Role-Playing Game
title_full_unstemmed Japanese Language Teaching And Learning Using Role-Playing Game
title_short Japanese Language Teaching And Learning Using Role-Playing Game
title_sort japanese language teaching and learning using role-playing game
topic NX Arts in general
url http://eprints.usm.my/38717/
http://eprints.usm.my/38717/1/FULL_PAPER_052.pdf