Enhancement of interaction for anatomy visual learning interfaces in augmented reality learning
Mobile applications using Augmented Reality (AR) technology have been widely used in many fields, including education, computer games, advertising, tourism and more. AR is considered an exciting technology for users as they interact with 3D virtual models in the real world. AR is also widely used in...
| Main Author: | Che Anuar, Che Nur Shafareen Afera |
|---|---|
| Format: | Thesis |
| Language: | English |
| Published: |
2020
|
| Subjects: | |
| Online Access: | http://psasir.upm.edu.my/id/eprint/98099/ http://psasir.upm.edu.my/id/eprint/98099/1/FSKTM%202020%2022%20-%20IR.pdf |
Similar Items
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022)
by: Win, Lai Lai
Published: (2022)
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
Evaluating the use of augmented reality to facilitate assembly
by: Hou, Lei
Published: (2013)
by: Hou, Lei
Published: (2013)
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)
by: Strickland, J W
Published: (2022)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
The usability analysis for the use of augmented reality and visual instructions in navigation services
by: Basiri, Anahid, et al.
Published: (2016)
by: Basiri, Anahid, et al.
Published: (2016)
Use of gamified augmented reality app in creating interest in learning english among vocational college students
by: Wang, Dan
Published: (2022)
by: Wang, Dan
Published: (2022)
Perceptual issues of visual attention and depth perception in augmented reality
by: Long, M.L.
Published: (2019)
by: Long, M.L.
Published: (2019)
Integrating immersive technologies to architectural design studios
by: Kolozali, Denis
Published: (2025)
by: Kolozali, Denis
Published: (2025)
Combining photogrammetry and augmented reality towards an integrated facility management system for the oil industry
by: Hou, Lei, et al.
Published: (2014)
by: Hou, Lei, et al.
Published: (2014)
AR university logo: markerless mobile augmented reality with waze application integration
by: Abdullah, Samir Diler
Published: (2015)
by: Abdullah, Samir Diler
Published: (2015)
Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
by: Chen, Y., et al.
Published: (2011)
by: Chen, Y., et al.
Published: (2011)
Conceptual development of an augmented reality application for vehicle inspection in Kuwait
by: Alostad, Eisa A E B
Published: (2019)
by: Alostad, Eisa A E B
Published: (2019)
Comparison of augmented reality with other teaching methods in learning anatomy: A systematic review
by: Williams, Ally, et al.
Published: (2024)
by: Williams, Ally, et al.
Published: (2024)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Specular reflection removal and bloodless vessel segmentation for 3-D heart model reconstruction from single view images
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
Augmented Reality in built environment: Classification and implications for future research
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
The use of augmented reality for solving arithmetic problems for preschool children
by: Zhou, Siyuan, et al.
Published: (2020)
by: Zhou, Siyuan, et al.
Published: (2020)
Face-to-face interactions in augmented reality games
by: Towongpaichayont, Witchaya
Published: (2018)
by: Towongpaichayont, Witchaya
Published: (2018)
A conceptual framework for integrating building information modeling with augmented reality
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
Interactions with Projected Augmented Relief Models (PARM)
by: Arss, Nachnoer, et al.
Published: (2017)
by: Arss, Nachnoer, et al.
Published: (2017)
Development of user interface of tele-operated cranes
by: Chi, Hung-Lin, et al.
Published: (2012)
by: Chi, Hung-Lin, et al.
Published: (2012)
Using virtual reality for halal slaughtering via medic training simulation and analysis
by: Abdullah, Lili Nurliyana
Published: (2011)
by: Abdullah, Lili Nurliyana
Published: (2011)
Using Animated Augmented Reality to Cognitively Guide Assembly
by: Hou, Lei, et al.
Published: (2013)
by: Hou, Lei, et al.
Published: (2013)
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance
by: Borsci, Simone, et al.
Published: (2015)
by: Borsci, Simone, et al.
Published: (2015)
Future directions for the development of Virtual Reality within an automotive manufacturer
by: Lawson, Glyn, et al.
Published: (2016)
by: Lawson, Glyn, et al.
Published: (2016)
The structured development of virtual environments: enhancing functionality and interactivity
by: Eastgate, Richard Mark
Published: (2001)
by: Eastgate, Richard Mark
Published: (2001)
Evaluating a virtual reality dementia training experience using psychophysiological methods: A randomised controlled study
by: Stafford, Andrew, et al.
Published: (2024)
by: Stafford, Andrew, et al.
Published: (2024)
Kejelekitan Sosial Komuniti Maya dan Hubungan Interpersoanal Melalui Komunikasi Berperantara Komputer
by: Bolong, Jusang
Published: (2006)
by: Bolong, Jusang
Published: (2006)
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial
by: Standen, Penny, et al.
Published: (2017)
by: Standen, Penny, et al.
Published: (2017)
Integrating Building Information Modelling and Augmented Reality for Construction Projects in Oil and Gas Industry
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
Multiuser interaction with hybrid VR and AR for cultural heritage objects
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
Augmenting landmarks during the head-up provision of in-vehicle navigation advice
by: Large, David R., et al.
Published: (2017)
by: Large, David R., et al.
Published: (2017)
Reconfiguring Space
by: Thomas, Paul
Published: (2009)
by: Thomas, Paul
Published: (2009)
Low fatigue walking-in-place locomotion technique for mobile VR using smartphone’s inertia sensors
by: Ang, Yang Yi
Published: (2020)
by: Ang, Yang Yi
Published: (2020)
Improving Chemical Plant Safety Training Using Virtual Reality
by: Nasios, Konstantinos
Published: (2002)
by: Nasios, Konstantinos
Published: (2002)
Development of virtual reality framework in Malaysian automotive manufacturing industry
by: Mousavi, Maryam
Published: (2011)
by: Mousavi, Maryam
Published: (2011)
Similar Items
-
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017) -
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022) -
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020) -
Evaluating the use of augmented reality to facilitate assembly
by: Hou, Lei
Published: (2013) -
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)