Designing a collaborative virtual conference application: challenges, requirements and guidelines

Due to the recent COVID-19 pandemic that has swept the globe, more people are working from home. People use synchronous applications to communicate remotely because they are not able to meet face-to-face. However, few research studies on the issues surrounding the virtual conference application, par...

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Main Authors: Teo, Rhun Ming, Mohd Norowi, Noris, Wirza, Rahmita, Kamaruddin, Azrina
Format: Article
Published: Multidisciplinary Digital Publishing Institute 2021
Online Access:http://psasir.upm.edu.my/id/eprint/96624/
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author Teo, Rhun Ming
Mohd Norowi, Noris
Wirza, Rahmita
Kamaruddin, Azrina
author_facet Teo, Rhun Ming
Mohd Norowi, Noris
Wirza, Rahmita
Kamaruddin, Azrina
author_sort Teo, Rhun Ming
building UPM Institutional Repository
collection Online Access
description Due to the recent COVID-19 pandemic that has swept the globe, more people are working from home. People use synchronous applications to communicate remotely because they are not able to meet face-to-face. However, few research studies on the issues surrounding the virtual conference application, particularly those that include collaborative activities, have been conducted. The usability study recruited 16 participants (in four groups of four) to communicate synchronously while performing collaborative activities, such as drawing together on a shared screen. According to the findings of the usability study, users do not often use the collaborative tools provided by the current virtual conference application. This is due to low exposure and unfamiliarity with the use of collaborative tools. The findings also show that users frequently do not turn on the web camera due to several reasons, including privacy, connectivity issues, the environment, and background distraction. Turning on the web camera can also cause anxiety due to shyness in front of the camera. However, some participants prefer to turn on the web camera so that they can see each other’s reactions when performing collaborative activities. The article provides several guidelines to assist in the design of virtual conference applications, including a simple familiar intuitive interface to encourage the use of collaborative tools and also introduces the use of virtual avatars as a way to represent oneself during online meetings to allow affective sharing while respecting the privacy of its users.
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institution Universiti Putra Malaysia
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spelling upm-966242023-01-11T07:33:12Z http://psasir.upm.edu.my/id/eprint/96624/ Designing a collaborative virtual conference application: challenges, requirements and guidelines Teo, Rhun Ming Mohd Norowi, Noris Wirza, Rahmita Kamaruddin, Azrina Due to the recent COVID-19 pandemic that has swept the globe, more people are working from home. People use synchronous applications to communicate remotely because they are not able to meet face-to-face. However, few research studies on the issues surrounding the virtual conference application, particularly those that include collaborative activities, have been conducted. The usability study recruited 16 participants (in four groups of four) to communicate synchronously while performing collaborative activities, such as drawing together on a shared screen. According to the findings of the usability study, users do not often use the collaborative tools provided by the current virtual conference application. This is due to low exposure and unfamiliarity with the use of collaborative tools. The findings also show that users frequently do not turn on the web camera due to several reasons, including privacy, connectivity issues, the environment, and background distraction. Turning on the web camera can also cause anxiety due to shyness in front of the camera. However, some participants prefer to turn on the web camera so that they can see each other’s reactions when performing collaborative activities. The article provides several guidelines to assist in the design of virtual conference applications, including a simple familiar intuitive interface to encourage the use of collaborative tools and also introduces the use of virtual avatars as a way to represent oneself during online meetings to allow affective sharing while respecting the privacy of its users. Multidisciplinary Digital Publishing Institute 2021 Article PeerReviewed Teo, Rhun Ming and Mohd Norowi, Noris and Wirza, Rahmita and Kamaruddin, Azrina (2021) Designing a collaborative virtual conference application: challenges, requirements and guidelines. Future Internet, 13 (10). art. no. 253. pp. 1-24. ISSN 1999-5903 https://www.mdpi.com/1999-5903/13/10/253 10.3390/fi13100253
spellingShingle Teo, Rhun Ming
Mohd Norowi, Noris
Wirza, Rahmita
Kamaruddin, Azrina
Designing a collaborative virtual conference application: challenges, requirements and guidelines
title Designing a collaborative virtual conference application: challenges, requirements and guidelines
title_full Designing a collaborative virtual conference application: challenges, requirements and guidelines
title_fullStr Designing a collaborative virtual conference application: challenges, requirements and guidelines
title_full_unstemmed Designing a collaborative virtual conference application: challenges, requirements and guidelines
title_short Designing a collaborative virtual conference application: challenges, requirements and guidelines
title_sort designing a collaborative virtual conference application: challenges, requirements and guidelines
url http://psasir.upm.edu.my/id/eprint/96624/
http://psasir.upm.edu.my/id/eprint/96624/
http://psasir.upm.edu.my/id/eprint/96624/