Immersive virtual reality application development using high tech computer vive and high-end laptop
In this century, the use of computer simulation to increase user experience called Virtual Reality (VR) has expanded in the real-life learning contact, which was adopted into practice since 1980s and quick to become a trend in the computer-based simulation world. This study was determined to increas...
| Main Authors: | , , , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
American Scientific Publishers
2020
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| Online Access: | http://psasir.upm.edu.my/id/eprint/89270/ http://psasir.upm.edu.my/id/eprint/89270/1/TECH.pdf |
| _version_ | 1848860812199854080 |
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| author | Win, Lai Lai Abdul Aziz, Faieza Hairuddin, Abdul Aziz Abdullah, Lili Nurliyana Yap, Hwa Jen Saito, Hideo Seyajah, Norhisham |
| author_facet | Win, Lai Lai Abdul Aziz, Faieza Hairuddin, Abdul Aziz Abdullah, Lili Nurliyana Yap, Hwa Jen Saito, Hideo Seyajah, Norhisham |
| author_sort | Win, Lai Lai |
| building | UPM Institutional Repository |
| collection | Online Access |
| description | In this century, the use of computer simulation to increase user experience called Virtual Reality (VR) has expanded in the real-life learning contact, which was adopted into practice since 1980s and quick to become a trend in the computer-based simulation world. This study was determined to increase and improve the aspects of trainings, which involves remembering the detailed engine parts assembly among engineering graduates. Currently, the practice requires actual training in the field of automobile engine components assembly. In order to solve this problem, this on-going research proposes a special immersive virtual engine components assembly for students? selfdirected learning. In this study, five main software were used such as CATIA V5 software to produce the 3D engine components, Blender software, Unity3D, Steam VR software and Vive software, and most importantly the HTC vive hardware for VR immersion so that students can appreciate it physically and emotionally through the new virtual interface. Based on the experiment, the data from the respondent will be collected and analysed, and specific test to determine the effectiveness of this application will also be compared with the traditional method. |
| first_indexed | 2025-11-15T12:51:11Z |
| format | Article |
| id | upm-89270 |
| institution | Universiti Putra Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-15T12:51:11Z |
| publishDate | 2020 |
| publisher | American Scientific Publishers |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | upm-892702021-09-03T09:10:28Z http://psasir.upm.edu.my/id/eprint/89270/ Immersive virtual reality application development using high tech computer vive and high-end laptop Win, Lai Lai Abdul Aziz, Faieza Hairuddin, Abdul Aziz Abdullah, Lili Nurliyana Yap, Hwa Jen Saito, Hideo Seyajah, Norhisham In this century, the use of computer simulation to increase user experience called Virtual Reality (VR) has expanded in the real-life learning contact, which was adopted into practice since 1980s and quick to become a trend in the computer-based simulation world. This study was determined to increase and improve the aspects of trainings, which involves remembering the detailed engine parts assembly among engineering graduates. Currently, the practice requires actual training in the field of automobile engine components assembly. In order to solve this problem, this on-going research proposes a special immersive virtual engine components assembly for students? selfdirected learning. In this study, five main software were used such as CATIA V5 software to produce the 3D engine components, Blender software, Unity3D, Steam VR software and Vive software, and most importantly the HTC vive hardware for VR immersion so that students can appreciate it physically and emotionally through the new virtual interface. Based on the experiment, the data from the respondent will be collected and analysed, and specific test to determine the effectiveness of this application will also be compared with the traditional method. American Scientific Publishers 2020 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/89270/1/TECH.pdf Win, Lai Lai and Abdul Aziz, Faieza and Hairuddin, Abdul Aziz and Abdullah, Lili Nurliyana and Yap, Hwa Jen and Saito, Hideo and Seyajah, Norhisham (2020) Immersive virtual reality application development using high tech computer vive and high-end laptop. Nanoscience and Nanotechnology Letters, 12 (5). pp. 628-632. ISSN 1941-4900; ESSN: 1941-4919 https://www.ingentaconnect.com/contentone/asp/nnl/2020/00000012/00000005/art00006 10.1166/nnl.2020.3148 |
| spellingShingle | Win, Lai Lai Abdul Aziz, Faieza Hairuddin, Abdul Aziz Abdullah, Lili Nurliyana Yap, Hwa Jen Saito, Hideo Seyajah, Norhisham Immersive virtual reality application development using high tech computer vive and high-end laptop |
| title | Immersive virtual reality application development using high tech computer vive and high-end laptop |
| title_full | Immersive virtual reality application development using high tech computer vive and high-end laptop |
| title_fullStr | Immersive virtual reality application development using high tech computer vive and high-end laptop |
| title_full_unstemmed | Immersive virtual reality application development using high tech computer vive and high-end laptop |
| title_short | Immersive virtual reality application development using high tech computer vive and high-end laptop |
| title_sort | immersive virtual reality application development using high tech computer vive and high-end laptop |
| url | http://psasir.upm.edu.my/id/eprint/89270/ http://psasir.upm.edu.my/id/eprint/89270/ http://psasir.upm.edu.my/id/eprint/89270/ http://psasir.upm.edu.my/id/eprint/89270/1/TECH.pdf |