Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality

Difficulty in learning gives huge impact to the process of language discovery among school children. LINUS students are categorized in this group and regarded as Low Achiever (LA) regardless of their education level. Currently, schools are provided with traditional learning materials such as textboo...

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Main Authors: Jalaluddin, Ilyana, Ismail, Lilliati, Darmi, Ramiza
Format: Article
Language:English
Published: International Association of Computer Science and Information Technology 2020
Online Access:http://psasir.upm.edu.my/id/eprint/88413/
http://psasir.upm.edu.my/id/eprint/88413/1/ABSTRACT.pdf
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author Jalaluddin, Ilyana
Ismail, Lilliati
Darmi, Ramiza
author_facet Jalaluddin, Ilyana
Ismail, Lilliati
Darmi, Ramiza
author_sort Jalaluddin, Ilyana
building UPM Institutional Repository
collection Online Access
description Difficulty in learning gives huge impact to the process of language discovery among school children. LINUS students are categorized in this group and regarded as Low Achiever (LA) regardless of their education level. Currently, schools are provided with traditional learning materials such as textbook prepared by the Ministry of Education and it is up to the teachers’ own creativity and initiative to turn the materials into a more interesting learning source [1], [2]. However, depending solely on these learning materials alone is not enough as these children will easily lose their attention as they become bored and finally lost interest to proceed with the learning process [3]. Therefore, there is a need to utilize the elements of technology in order to motivate and facilitate these LINUS students in learning vocabulary in English. This experimental study aimed to explore the effectiveness of using mobile augmented reality (MAR) application in vocabulary learning among LINUS students. 45 students were involved and the development of MAR in vocabulary learning in this study was investigated based on the ADDIE Instructional Design (ID) method as a framework. As a form of measurement, British Picture Vocabulary Scale (BPVS) III was used and findings showed that there was a significant improvement in the post test after 6 months of MAR implementation. Although this study showed an encouraging results, there was still lack of skills in terms of writing the words learnt via augmented reality. The results of this study provide the discussion on the practicality of using Augmented Reality to help the struggling learners to cope with acquiring and learning English language in ESL context.
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spelling upm-884132021-12-28T02:48:42Z http://psasir.upm.edu.my/id/eprint/88413/ Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality Jalaluddin, Ilyana Ismail, Lilliati Darmi, Ramiza Difficulty in learning gives huge impact to the process of language discovery among school children. LINUS students are categorized in this group and regarded as Low Achiever (LA) regardless of their education level. Currently, schools are provided with traditional learning materials such as textbook prepared by the Ministry of Education and it is up to the teachers’ own creativity and initiative to turn the materials into a more interesting learning source [1], [2]. However, depending solely on these learning materials alone is not enough as these children will easily lose their attention as they become bored and finally lost interest to proceed with the learning process [3]. Therefore, there is a need to utilize the elements of technology in order to motivate and facilitate these LINUS students in learning vocabulary in English. This experimental study aimed to explore the effectiveness of using mobile augmented reality (MAR) application in vocabulary learning among LINUS students. 45 students were involved and the development of MAR in vocabulary learning in this study was investigated based on the ADDIE Instructional Design (ID) method as a framework. As a form of measurement, British Picture Vocabulary Scale (BPVS) III was used and findings showed that there was a significant improvement in the post test after 6 months of MAR implementation. Although this study showed an encouraging results, there was still lack of skills in terms of writing the words learnt via augmented reality. The results of this study provide the discussion on the practicality of using Augmented Reality to help the struggling learners to cope with acquiring and learning English language in ESL context. International Association of Computer Science and Information Technology 2020 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/88413/1/ABSTRACT.pdf Jalaluddin, Ilyana and Ismail, Lilliati and Darmi, Ramiza (2020) Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality. International Journal of Information and Education Technology, 10 (11). 813 - 819. ISSN 2010-3689 http://www.ijiet.org/show-146-1704-1.html 10.18178/ijiet.2020.10.11.1463
spellingShingle Jalaluddin, Ilyana
Ismail, Lilliati
Darmi, Ramiza
Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality
title Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality
title_full Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality
title_fullStr Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality
title_full_unstemmed Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality
title_short Developing vocabulary knowledge among low achievers: Mobile Augmented Reality (MAR) practicality
title_sort developing vocabulary knowledge among low achievers: mobile augmented reality (mar) practicality
url http://psasir.upm.edu.my/id/eprint/88413/
http://psasir.upm.edu.my/id/eprint/88413/
http://psasir.upm.edu.my/id/eprint/88413/
http://psasir.upm.edu.my/id/eprint/88413/1/ABSTRACT.pdf