Meaningful gamification: a conceptual model of discrete math in a blended classroom

Mathematics is embedded our lives in many ways. However, mathematics is often challenging for adult learners to master. The purpose of this paper is to identify problems encountered by the students after using gamification features implemented through Kahoot! questionnaires in a blended mathematic c...

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Main Authors: Khalid, Nurkaliza, Zainuddin, Nor Zalina, Nuwairi, Nujaidah
Format: Article
Language:English
Published: Fakulti Sains & Teknologi Maklumat, Kolej Universiti Islam Antarabangsa Selangor 2019
Online Access:http://psasir.upm.edu.my/id/eprint/81300/
http://psasir.upm.edu.my/id/eprint/81300/1/Meaningful%20gamification.pdf
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author Khalid, Nurkaliza
Zainuddin, Nor Zalina
Nuwairi, Nujaidah
author_facet Khalid, Nurkaliza
Zainuddin, Nor Zalina
Nuwairi, Nujaidah
author_sort Khalid, Nurkaliza
building UPM Institutional Repository
collection Online Access
description Mathematics is embedded our lives in many ways. However, mathematics is often challenging for adult learners to master. The purpose of this paper is to identify problems encountered by the students after using gamification features implemented through Kahoot! questionnaires in a blended mathematic classroom. The gamification process in the study is based on Kevin Werbach’s framework for gamification. A qualitative research design using interviews was applied in this study to find out the students’ problems in learning after using Kahoot! questionnaires. Ten students were involved in the study and five major problems have been identified. Finally, the study proposed several gamification features to solve the mentioned problems. Future study will focus on implementing the proposed features and design a questionnaire to evaluate the feedback mechanism.
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publishDate 2019
publisher Fakulti Sains & Teknologi Maklumat, Kolej Universiti Islam Antarabangsa Selangor
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spelling upm-813002021-11-05T02:51:33Z http://psasir.upm.edu.my/id/eprint/81300/ Meaningful gamification: a conceptual model of discrete math in a blended classroom Khalid, Nurkaliza Zainuddin, Nor Zalina Nuwairi, Nujaidah Mathematics is embedded our lives in many ways. However, mathematics is often challenging for adult learners to master. The purpose of this paper is to identify problems encountered by the students after using gamification features implemented through Kahoot! questionnaires in a blended mathematic classroom. The gamification process in the study is based on Kevin Werbach’s framework for gamification. A qualitative research design using interviews was applied in this study to find out the students’ problems in learning after using Kahoot! questionnaires. Ten students were involved in the study and five major problems have been identified. Finally, the study proposed several gamification features to solve the mentioned problems. Future study will focus on implementing the proposed features and design a questionnaire to evaluate the feedback mechanism. Fakulti Sains & Teknologi Maklumat, Kolej Universiti Islam Antarabangsa Selangor 2019-06-06 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/81300/1/Meaningful%20gamification.pdf Khalid, Nurkaliza and Zainuddin, Nor Zalina and Nuwairi, Nujaidah (2019) Meaningful gamification: a conceptual model of discrete math in a blended classroom. Malaysian Journal of Information and Communication Technology, 4 (1). pp. 1-6. ISSN 0127-7812 http://fstm.kuis.edu.my/myjict/vol-4-2019-issue-1/
spellingShingle Khalid, Nurkaliza
Zainuddin, Nor Zalina
Nuwairi, Nujaidah
Meaningful gamification: a conceptual model of discrete math in a blended classroom
title Meaningful gamification: a conceptual model of discrete math in a blended classroom
title_full Meaningful gamification: a conceptual model of discrete math in a blended classroom
title_fullStr Meaningful gamification: a conceptual model of discrete math in a blended classroom
title_full_unstemmed Meaningful gamification: a conceptual model of discrete math in a blended classroom
title_short Meaningful gamification: a conceptual model of discrete math in a blended classroom
title_sort meaningful gamification: a conceptual model of discrete math in a blended classroom
url http://psasir.upm.edu.my/id/eprint/81300/
http://psasir.upm.edu.my/id/eprint/81300/
http://psasir.upm.edu.my/id/eprint/81300/1/Meaningful%20gamification.pdf