A detailed analysis on the use of gamification in cloud based learning management systems
The concept of infusing game elements into non-game applications has been gaining momentum as of lately.In this paper we explore and identify the variables which affect learning experience and how knowing those can help in implementing game mechanics on a Learning Management System (LMS) which is...
| Main Authors: | Wan Ab.Rahman, Wan Nurhayati, Rana, Muhammad Ehsan, Rahman, Muhammad Ahsan |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Little Lion Scientific
2019
|
| Online Access: | http://psasir.upm.edu.my/id/eprint/80412/ http://psasir.upm.edu.my/id/eprint/80412/1/cloud.pdf |
Similar Items
Scalability enhancement for cloud-based applications using software oriented methods
by: Rana, Muhammad Ehsan, et al.
Published: (2019)
by: Rana, Muhammad Ehsan, et al.
Published: (2019)
A review of cloud migration techniques and models for legacy applications: key considerations and potential concerns
by: Rana, Muhammad Ehsan, et al.
Published: (2018)
by: Rana, Muhammad Ehsan, et al.
Published: (2018)
Implementation framework based on design refinements for systematic migration of legacy applications to cloud
by: Rana, Muhammad Ehsan
Published: (2020)
by: Rana, Muhammad Ehsan
Published: (2020)
Gamification of learning obesity
by: Pang, Qing Sen
Published: (2024)
by: Pang, Qing Sen
Published: (2024)
Gamification and digital games-based learning in the classroom
by: Gregory, S., et al.
Published: (2015)
by: Gregory, S., et al.
Published: (2015)
Learn to drive - gamification with unity
by: Hang, Shy Mun
Published: (2024)
by: Hang, Shy Mun
Published: (2024)
Evaluating design pattern based solutions with their equivalent simpler solutions to promote maintainability in software
by: Rana, Muhammad Ehsan, et al.
Published: (2018)
by: Rana, Muhammad Ehsan, et al.
Published: (2018)
Comparative analysis of gamification approaches in education
by: Ahmad Fuadi, Nur Faizura, et al.
Published: (2017)
by: Ahmad Fuadi, Nur Faizura, et al.
Published: (2017)
Gamification
by: Wood, Lincoln, et al.
Published: (2015)
by: Wood, Lincoln, et al.
Published: (2015)
Rule-based chatbot for early self-depression indication: a promising approach
by: Wan Ab.Rahman, Wan Nurhayati, et al.
Published: (2024)
by: Wan Ab.Rahman, Wan Nurhayati, et al.
Published: (2024)
Gamification and its impact on learning fundamental physics: A meta-analysis
by: Mohd Nor Azmi, Ab Patar, et al.
Published: (2024)
by: Mohd Nor Azmi, Ab Patar, et al.
Published: (2024)
Extension Of Information Systems Success Model For The Gamification E-Learning System
by: Al-Muwassefi, Hala Najwan Sabeh
Published: (2022)
by: Al-Muwassefi, Hala Najwan Sabeh
Published: (2022)
Design, detail analysis and performance testing of uav propulsion system
by: Che Muhammad Ridhwan, Che Hashim
Published: (2012)
by: Che Muhammad Ridhwan, Che Hashim
Published: (2012)
Interactive learning adventures: Learn coding through gamification
by: Ong, Zhan Wen
Published: (2024)
by: Ong, Zhan Wen
Published: (2024)
QoS-based cloud ERP selection model for SMEs
by: Ogunrinde, Rowland R., et al.
Published: (2017)
by: Ogunrinde, Rowland R., et al.
Published: (2017)
Gamification approach for interactive learning of lean manufacturing activities
by: Noor Azlina Mohd Salleh,, et al.
Published: (2024)
by: Noor Azlina Mohd Salleh,, et al.
Published: (2024)
Gamification in programming language learning: a review and pathway
by: Mubin, Siti Azreena, et al.
Published: (2020)
by: Mubin, Siti Azreena, et al.
Published: (2020)
Questionify gamification in education
by: Kasinathan, Vinothini, et al.
Published: (2018)
by: Kasinathan, Vinothini, et al.
Published: (2018)
The role of gamification and game-based learning in authentic assessment within virtual environments
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
The development, validation and evaluation of persuasive gamification problem-based learning in medical curriculum
by: Ghani, Azril Shahreez Abdul
Published: (2024)
by: Ghani, Azril Shahreez Abdul
Published: (2024)
Cloud based e-commerce and management systems for SME
by: Muhammad Azizi Fahmi, Abd Rani, et al.
Published: (2021)
by: Muhammad Azizi Fahmi, Abd Rani, et al.
Published: (2021)
ReFlex gamification for cerebral palsy kids
by: Ahmad Firdaus, Ilias, et al.
Published: (2021)
by: Ahmad Firdaus, Ilias, et al.
Published: (2021)
Crowdsourcing stem content for educational gamification
by: Azwin Arif, Abdul Rahim, et al.
Published: (2018)
by: Azwin Arif, Abdul Rahim, et al.
Published: (2018)
Gamification in logistics and supply chain education: Extending active learning
by: Wood, Lincoln, et al.
Published: (2012)
by: Wood, Lincoln, et al.
Published: (2012)
Gamification approach toward flexibility learning: MyHSC apps
by: Mohamed, Rozihan, et al.
Published: (2017)
by: Mohamed, Rozihan, et al.
Published: (2017)
Does gamification work in a serious context? The influence of gamification, utilitarian, and hedonic features in the community-based crowdfunding platform
by: Nur Aqilah Hazirah Mohd Anim,, et al.
Published: (2021)
by: Nur Aqilah Hazirah Mohd Anim,, et al.
Published: (2021)
Malware detection system using cloud sandbox, machine learning
by: Mail, Mohd Azuwan Efendy, et al.
Published: (2022)
by: Mail, Mohd Azuwan Efendy, et al.
Published: (2022)
The review of gamification learning methods on PE teaching in primary school through adaptive perspective
by: Yuan, Wei, et al.
Published: (2024)
by: Yuan, Wei, et al.
Published: (2024)
Motivation of learning: An assessment of the practicality and effectiveness of gamification within a tertiary education system in Malaysia.
by: Ong, Derek Lai Teik *, et al.
Published: (2013)
by: Ong, Derek Lai Teik *, et al.
Published: (2013)
Gamification teaching in mathematics subject as a guide for future teaching and learning
by: Yiling, Liu, et al.
Published: (2023)
by: Yiling, Liu, et al.
Published: (2023)
Operationalising gamification in an educational authentic environment
by: Reiners, Torsten, et al.
Published: (2012)
by: Reiners, Torsten, et al.
Published: (2012)
Mobile Savings Application With Gamification (Msag)
by: Gan, Kar Hou
Published: (2022)
by: Gan, Kar Hou
Published: (2022)
Gamification in Biomedical Sciences programme: wordsearch
by: Md. Akim, Abdah
Published: (2018)
by: Md. Akim, Abdah
Published: (2018)
Food waste mobile application with gamification
by: Chai, Cun Lin
Published: (2024)
by: Chai, Cun Lin
Published: (2024)
The impact of flyweight and proxy design patterns on software efficiency: an empirical evaluation
by: Rana, Muhammad Ehsan, et al.
Published: (2019)
by: Rana, Muhammad Ehsan, et al.
Published: (2019)
Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
by: White, Becky, et al.
Published: (2022)
by: White, Becky, et al.
Published: (2022)
An exploration of experiential learning using business simulation and gamification: A case study
by: Tan, Ru Fu, et al.
Published: (2023)
by: Tan, Ru Fu, et al.
Published: (2023)
NotisMe!: Crowdsourced Student Tasks Reminder with Gamification
by: Mohd Hizal, Muhammad Haziq, et al.
Published: (2020)
by: Mohd Hizal, Muhammad Haziq, et al.
Published: (2020)
Enhanced chaos-driven automation: a unique resilience testing toolkit for cloud-native IoT networks
by: Weiyuan, Yu, et al.
Published: (2024)
by: Weiyuan, Yu, et al.
Published: (2024)
Virtual reality and gamification in hospitality education at front desk
by: Ismail, Nurul Halimatul Asmak, et al.
Published: (2024)
by: Ismail, Nurul Halimatul Asmak, et al.
Published: (2024)
Similar Items
-
Scalability enhancement for cloud-based applications using software oriented methods
by: Rana, Muhammad Ehsan, et al.
Published: (2019) -
A review of cloud migration techniques and models for legacy applications: key considerations and potential concerns
by: Rana, Muhammad Ehsan, et al.
Published: (2018) -
Implementation framework based on design refinements for systematic migration of legacy applications to cloud
by: Rana, Muhammad Ehsan
Published: (2020) -
Gamification of learning obesity
by: Pang, Qing Sen
Published: (2024) -
Gamification and digital games-based learning in the classroom
by: Gregory, S., et al.
Published: (2015)