Inovasi papan permainan tingkatkan minat pelajar terhadap hematologi
SERDANG: Penyelidik Universiti Putra Malaysia (UPM) berjaya menghasilkan inovasi ‘tiga dalam satu’ berupa dua papan permainan pendidikan dan satu laman web untuk meningkatkan minat dan perhatian pelajar terhadap hematologi. Dua papan permainan pendidikan itu ialah ‘Blood Genius’ dan ‘Blood Mania,’ m...
| Main Author: | Zakaria, Azman |
|---|---|
| Format: | UPM News |
| Language: | English |
| Published: |
Pejabat Strategi Korporat dan Komunikasi, Universiti Putra Malaysia
2019
|
| Online Access: | http://psasir.upm.edu.my/id/eprint/76621/ http://psasir.upm.edu.my/id/eprint/76621/1/Inovasi%20papan%20permainan%20tingkatkan%20minat%20pelajar%20terhadap%20hematologi.pdf |
Similar Items
UPM bangun papan permainan HAR-GO
by: Harian Metro
Published: (2019)
by: Harian Metro
Published: (2019)
Inovasi permainan rakyat
Published: (2011)
Published: (2011)
Permainan matematik sifira memupuk minat terhadap pembelajaran Matematik
by: Azmin S. Rambely,, et al.
Published: (2014)
by: Azmin S. Rambely,, et al.
Published: (2014)
AR tingkatkan minat membaca
by: Wirza, Rahmita
Published: (2019)
by: Wirza, Rahmita
Published: (2019)
Tingkatkan kreativiti dan inovasi
by: Utusan Sarawak
Published: (2016)
by: Utusan Sarawak
Published: (2016)
4 projek FPP tingkatkan minat membaca
by: Rusdy, HM
Published: (2001)
by: Rusdy, HM
Published: (2001)
Inovasi PPRN tingkatkan produktiviti IKS
by: Norhidayah, Mohamad
Published: (2017)
by: Norhidayah, Mohamad
Published: (2017)
ChM. Dr. Wan Norfazilah hasilkan LabQuest, permainan papan inovatif perkukuh kefahaman standard ISO dalam kalangan pelajar
by: Nur Hartini, Mohd Hatta
Published: (2025)
by: Nur Hartini, Mohd Hatta
Published: (2025)
Inovasi madu kelulut tingkatkan hasil pertanian
by: Che Omar, Intan Suhana
Published: (2020)
by: Che Omar, Intan Suhana
Published: (2020)
UMPSA anjur Program Kesedaran Sains di SMATAF tingkatkan minat dan kemahiran pelajar
by: Farhan, Mohd Said
Published: (2024)
by: Farhan, Mohd Said
Published: (2024)
Inovasi pengajaran untuk menarik minat pelajar menguasai ilmu tajwid
by: Hamir Hamzah, Jaafar, et al.
Published: (2019)
by: Hamir Hamzah, Jaafar, et al.
Published: (2019)
Pameran inovasi tarik minat media
by: Diyanatul Atiqah, Zakarya
Published: (2014)
by: Diyanatul Atiqah, Zakarya
Published: (2014)
Pertandingan ICe-CInno pupuk minat pelajar dalam Inovasi Teknologi Komputer
by: Nor Salwana, Mohammad Idris
Published: (2019)
by: Nor Salwana, Mohammad Idris
Published: (2019)
Sukan papan selaju
by: Sinar Harian
Published: (2021)
by: Sinar Harian
Published: (2021)
UPM pupuk minat pelajar terhadap sains
by: Berita Harian ,
Published: (2016)
by: Berita Harian ,
Published: (2016)
Pupuk minat pelajar terhadap subjek sastera
by: Berita Harian,
Published: (2017)
by: Berita Harian,
Published: (2017)
Tiga pelajar UPM cipta inovasi produk kad permainan bahasa Inggeris, juara Pertandingan Usahawan Inovasi 2022 Piala Menteri Pengajian Tinggi
by: Kamarul Arefin, Nur Syamila
Published: (2023)
by: Kamarul Arefin, Nur Syamila
Published: (2023)
Teroka ilmu statistik melalui permainan
by: Zakaria, Azman
Published: (2019)
by: Zakaria, Azman
Published: (2019)
Minat terhadap STEM, Kamil Khalili cipta pelbagai program tarik minat pelajar
by: Siti Nurfarmy, Ibrahim
Published: (2020)
by: Siti Nurfarmy, Ibrahim
Published: (2020)
Papan tanda lokasi mengelirukan
by: Sinar Harian
Published: (2018)
by: Sinar Harian
Published: (2018)
Ketagihan permainan video jejas tumpuan pelajar
by: Mohd Sidik, Sherina
Published: (2020)
by: Mohd Sidik, Sherina
Published: (2020)
Inovasi pengajaran untuk menarik minat pelajar bermain bola tampar / Jamiaton Kusrin … [et al.]
by: Kusrin, Jamiaton, et al.
Published: (2018)
by: Kusrin, Jamiaton, et al.
Published: (2018)
TINGKATKAN UPAYA PELAJAR MELALUI ASENet
by: MPRC, Pusat Media & Perhubungan Awam
Published: (2015)
by: MPRC, Pusat Media & Perhubungan Awam
Published: (2015)
‘Girls In Physics’ tarik minat pelajar perempuan terhadap Fizik
by: Mohd Asikin, Nursyazalina
Published: (2019)
by: Mohd Asikin, Nursyazalina
Published: (2019)
UMPSA anjur Pertandingan Kreativiti AI 2024 Seni dalam Era Sains, Teknologi, dan Inovasi (STI) pupuk minat pelajar terhadap teknologi
by: Muhammed Nafis, Osman Zahid, et al.
Published: (2024)
by: Muhammed Nafis, Osman Zahid, et al.
Published: (2024)
Papan putih maya interaktif (IVBoard):penilaian terhadap interaksi dan kepuasan pengguna
by: Zulikha Jamaludin,, et al.
Published: (2005)
by: Zulikha Jamaludin,, et al.
Published: (2005)
Young scientist apprentice tarik minat pelajar SAMTSH terhadap kimia
by: Aminudin, Athirah Nur Damia
Published: (2017)
by: Aminudin, Athirah Nur Damia
Published: (2017)
Kepentingan imej fotografi terhadap medium papan tanda pengiklanan pelancongan / Khairul Anuar Ibrahim ... [et al.]
by: Khairul Anuar, Ibrahim, et al.
by: Khairul Anuar, Ibrahim, et al.
KREDIBILITI DAN KEMAHIRAN TINGKATKAN PELAJAR
TVET
by: MPRC, Pusat Media & Perhubungan Awam
Published: (2015)
by: MPRC, Pusat Media & Perhubungan Awam
Published: (2015)
Kajian Perbezaan Motivasi Terhadap Genre Penyertaan, Demografi Dan
Jenis Permainan Dalam Kalangan Pemain Permainan Elektronik
by: Zain, Ahmad Zulman Mohd
Published: (2019)
by: Zain, Ahmad Zulman Mohd
Published: (2019)
Tiada sekatan di kampus: UA serahkan kepada pertimbangan pelajar terhadap permainan pokemon go
by: Ahmad, Meor, et al.
Published: (2016)
by: Ahmad, Meor, et al.
Published: (2016)
Kesan pembelajaran menggunakan realiti berperantara menerusi pendekatan pembelajaran berasaskan permainan terhadap pencapaian pelajar
by: Ong, Ace Hong, et al.
Published: (2021)
by: Ong, Ace Hong, et al.
Published: (2021)
Kajian sifat mekanikal papan serpai berlapis mengandungi habuk kayu gergaji
by: Jaafar, Azman
Published: (2004)
by: Jaafar, Azman
Published: (2004)
Pertandingan Hackathon pupuk minat pelajar sekolah minat STEM
by: Mohd Raizalhilmy, Mohd Rais
Published: (2017)
by: Mohd Raizalhilmy, Mohd Rais
Published: (2017)
INOVASI KTP USM JANA PENDAPATAN PENGUSAHA KELI
DAN TINGKATKAN KUALITI KELI TERNAKAN
by: MPRC, Pusat Media & Perhubungan Awam
Published: (2017)
by: MPRC, Pusat Media & Perhubungan Awam
Published: (2017)
Seminar Sumber Alternatif Industri Papan Panel
by: Utusan Malaysia,
Published: (2008)
by: Utusan Malaysia,
Published: (2008)
Papan lapis teras batang kelapa sawit
by: Laila, Nor Azma
Published: (2017)
by: Laila, Nor Azma
Published: (2017)
Pembangunan Papan Pelatih 8051 Pelbagai Aplikasi
by: Yusof, Mohd Fadhli
Published: (2006)
by: Yusof, Mohd Fadhli
Published: (2006)
Inovasi laman sesawang bolehkan pelajar lakukan amali secara maya
by: Zakaria, Azman
Published: (2019)
by: Zakaria, Azman
Published: (2019)
Papan iklan luar dan pemilihan sosial: kajian kes papan iklan di Lebuhraya Elite Expressway E608
by: Nur Hezreen Othman,, et al.
Published: (2020)
by: Nur Hezreen Othman,, et al.
Published: (2020)
Similar Items
-
UPM bangun papan permainan HAR-GO
by: Harian Metro
Published: (2019) -
Inovasi permainan rakyat
Published: (2011) -
Permainan matematik sifira memupuk minat terhadap pembelajaran Matematik
by: Azmin S. Rambely,, et al.
Published: (2014) -
AR tingkatkan minat membaca
by: Wirza, Rahmita
Published: (2019) -
Tingkatkan kreativiti dan inovasi
by: Utusan Sarawak
Published: (2016)